| Walkthrough (Normal mode assumed) | |
|---|---|
| Grunt | Description of what to do | 
|  Boxer | Show an enemy Grunt  the old one-two, and eventually acquire another Tool. | 
|  Springz | If you got this far, you know you need to keep an eye out for "CARE packagez" dropping from overhead. Does jumping over Holez  get you anything? No? Try something else. There is a CheckPoint Switch  (CPS) calling your name. Bounce on over and pick up a Coin  resting on a Blue Toggle Switch  (BTS) and you notice submerged Bridge Tilez  rising  . SAVE? There is another Coin  in sight. Go get it! Oops! There go the Springz. Now you are barefoot  . Maybe not a good idea. You can't finish the job of bringing the Warpstone Piece  to the King. Restore from your last SAVE ... or start over, if you haven't SAVEd your game. Flip a Coin, and choose whether you go south, or back north. (You will do both to get a "PERFECT!" score.) Go south and west to the field of Spikez  , Holez  and Birthday Candlez!  Find a way toward the Question Mark Switch  (QMS). SAVE! Your goal is to get the two Coinz   on the plateau. But they are in the flight path, and you must beware of CARE packages! Timing! Jump to the safe Tilez as they appear and enter the plateau. Get the loot and exit. Go back to the BTS  and jump on it ... twice. Exit the mini doughnut and find the Landing Dock  for the big doughnut. Make your way to the southern Landing Dock  into the doughnut hole. Your goal is to use the Megaphone  with an enemy Grunt  guarding it. You need a combination of fancy footwork and a distraction. Exit the doughnut hole and back to the BTS  and jump on it ... twice. There is another Coin  in sight. Go get it! There go the Springz. Now you are barefoot  . | 
|  Bare-handed | "Call for Philip Morris" (er, something from Resources)  . | 
|  Warpstone | Carry the Warpstone Piece  to the King! |