Walkthrough (Normal mode assumed) |
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Grunt | Description of what to do |
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Show an enemy Grunt ![]() |
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If you got this far, you know you need to keep an eye out for "CARE packagez" dropping from overhead. Does jumping over Holez ![]() There is a CheckPoint Switch ![]() Bounce on over and pick up a Coin ![]() ![]() ![]() ![]() There is another Coin ![]() Oops! There go the Springz. Now you are barefoot ![]() You can't finish the job of bringing the Warpstone Piece ![]() Restore from your last SAVE ... or start over, if you haven't SAVEd your game. Flip a Coin, and choose whether you go south, or back north. (You will do both to get a "PERFECT!" score.) Go south and west to the field of Spikez ![]() ![]() ![]() Find a way toward the Question Mark Switch ![]() Your goal is to get the two Coinz ![]() ![]() But they are in the flight path, and you must beware of CARE packages! Timing! Jump to the safe Tilez as they appear and enter the plateau. Get the loot and exit. Go back to the BTS ![]() Exit the mini doughnut and find the Landing Dock ![]() Make your way to the southern Landing Dock ![]() Your goal is to use the Megaphone ![]() ![]() You need a combination of fancy footwork and a distraction. Exit the doughnut hole and back to the BTS ![]() There is another Coin ![]() There go the Springz. Now you are barefoot ![]() |
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"Call for Philip Morris" (er, something from Resources) ![]() |
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Carry the Warpstone Piece ![]() |