Once-only Teleporterz (Blue Wormholez)

No. Description
1 You have no choice about which wormhole to go through first!
It is the one covering the GruntCreationPad , and it sendz the Bare-handed Grunt right next to a 'Danger' sign.
He can do nothing useful bare-handed, so just let him cool his heelz (do Gruntz have heelz?) until he has access to an appropriate Tool. (Like a 'bent piece of wood'.)
2 The next Grunt entering the game is rewarded with a StopWatch , adding one minute to the time available for solving the puzzle. Where to go next? If you look very carefully at the eight remaining Blue Wormholez, you may see that there are CheckPoint Switchez under each of them. With excellent eyesight, you may even see the image of a Tool on some of them. If you have that Tool, you should go through that wormhole ... at the proper time. Three wormholez have a 'best' (or sometimez, only) Tool the Grunt should be carrying. (Take Horace Greeley's advice and "Go west, young (wo)man"!)
3 The southwest wormhole sendz the Grunt to the pool area, guarded by two enemy Gruntz .
Do you have a Toob ?
4 The south wormhole sendz the Grunt to the Beach Ball area, guarded by two enemy Gruntz .
Are they still there?
5 The southeast wormhole sendz the Grunt to the plateau which started out with three enemy Gruntz 'facing off' against five enemy Gruntz . Is the coast clear?
6 The east wormhole sendz the Grunt to the plateau which started out with four enemy Gruntz . Is the coast clear? (Soundz like a request for a weather report, doesn't it?)
7 The northeast wormhole sendz the Grunt to the Arrowz plateau with an enemy Grunt . Is the coast clear? (You may want to SAVE here, as you will need a little spring in your step.)
8 The north wormhole sendz the Grunt to the Spikez plateau guarded by two enemy Gruntz . Are you well shod? Is the coast clear?
9 The northwest wormhole sendz the Grunt to the plateau with a GooberStraw in view, guarded by two enemy Gruntz . Is the coast clear?