Block 6 of 9

Gruntz
Sudoku Box 6 of 9 (top center)
7:GooberStraw Grunt:Treading carefully only on CheckPoint Switchez , you reach your own Square, and enjoy "that floating feeling".
"Come on and kill some bad guyz, so I have something to suck up!" ... because there are no Goo Puddlez anywhere in sight.
You didn't read your "job description" did you ... the part where it sayz "and any other assorted dutiez as may be required from time-to-time". Well this is one of those "other dutiez" ... operating that Red Toggle Switch you see right next to you. I hope you have your communicator!
4-Shovel Grunt:You just know you're gonna have blisterz on your handz after your work is done here! There are lotz of Holez to fill in, and a few Moundz to dig up. Would you like one of "mother's little helperz"?
It is safe to use that shovel repeatedly on Holez and one type of Mound , but make sure you do not have to pass over a Mound if you work on it. It is enough to just make the area safe to walk in, and could be rather a hassle if something comez up that may be an obstacle to you.

You make the area safe near where you teleported in, but your return Red Warp is on the other side of a line of Spikez , with more Holez .
Is there a way you can fill in one (or more) of those Holez without standing on Spikez ? If so, do it that way, and spare your poor feet some pain. You may find something of value in a Hole that turnz into a Mound .
2-Boomerang Grunt:You have a 'bye' this time, so just head down to your CheckPoint Switch . Please don't throw that thing around while you are waiting.
5-Gauntletz Grunt:You reach your transporter pad (no, that's Star Trek, not Gruntz ) and are whisked away to a very small plateau. It is so small, that there is nowhere you can move! And you don't have "the right stuff" for the CheckPoint Switch on which you are standing! Fortunately, there are Rockz that are safe to break, and that usually contain interesting centerz. What's this? Something tempting inside every one, but every one has Spikez under it. Your return Red Warp preventz you from acquiring one prize. The Grunt who belongz here could acquire everything in sight ... but one of them must be where his return Red Warp will appear. If your health is very very good, you may take two of the three, and leave the other for someone else. But the 'someone else' won't suffer any harm at all, so why be greedy ... just (quickly) take one, and then go through your return Red Warp.
8-Gravity Bootz Grunt:Treading carefully only on CheckPoint Switchez , you reach your own Square, and "take a ride on the Reading" (no, that's Monopoly, not Gruntz ) and satisfy a CheckPoint Switch immediately. Someone carelessly(?) left some loose change here, that you pick up. Since there is nothing more you can do here, you may as well enter that return Red Warp.
6-Boxing Glovez Grunt:You have a 'bye' this time, so make it to your CheckPoint Switch .
3-BrickLayer Grunt:You have a 'bye' this time, so make it to your CheckPoint Switch .
_1:SuicideBomber_Grunt:"Oh brother!" Another claustrophobic experience for you. Experience! That's the ticket! You know exactly what you have to do now ... including making sure that there is a teammate nearby, when you need him.
After your play time, use the return Red Warp.
9-Toobz Grunt:You are the last one through the Blue Wormhole, and your landing satisfiez the last CheckPoint Switch that lowerz the CheckPoint Pyramidz -> that prevented the use of the next set of Wormholez. Well done, team!