The 'Training' Block (f)

Gruntz Sudoku Box 1 of 9 (top left)
10 Barehanded You find yourself with very limited choicez:
  • Silver Pyramidz (SP) to the east. Nowhere to go in that direction.

  • An anonymous CheckPoint Switch (CPS) to the south. It doesn't get you anywhere, but it also doesn't hurt.

  • A Tar Pool to the west. "I'm not going there!"

  • A Silver Timer Switch (STS) to the north. Now that lookz promising!
Have you SAVEd recently? (Now would be a good time to do so.)
You step on the STS and watch to see what happenz (or you race off, trusting in your ability to be where you need to be ... when you need to be there)!
Actually, the Designer has provided you with cluez as to where to go, and where to go next, so if you take off running toward the south, you may be able to make it through the maze on the first try.
Your frantic(?) race through the maze leadz you to another CPS with a Coin (#23).
(Now would be another good time to SAVE.)
Don't be too hasty to leave this place of safety.
Of course, you could just go ahead and make your way to the next station without waiting for an 'Okay' from Gauntletz.

When Gauntletz tells you to (shadez of Bob Barker) "come on down!" ... find a way to obey.
  1. Northwest, North and Northeast ... all not possible at all.
  2. West ... to a never-ending walk, until squished.
  3. Southwest ... to a game-ending "lock-up".
  4. South ... to a nasty death.
  5. Southeast ... to end up on a Red Toggle Switch (RTS).
  6. East ... must be the way to go!
That certainly was a roundabout way to arrive only four stepz away on a Yellow Toggle Switch (YTS)!
But then, the Designer was just providing you with an opportunity to go wrong (go wrong, go wrong).
Now take a walk via the Two-Way Arrow TWA that just reversed direction .
Oh joy! Another YTS ! Did that open up any possibilitiez?
After another walk (without any control!) you acquire a Tool (Tool #4).