The 'Training' Block (e)

Gruntz
Sudoku Box 1 of 9 (top left)
4 Springz Now that your buddy has lowered the CheckPoint Pyramid (CPP), you are able to move. It appearz that the designer of this puzzle didn’t give you much choice about where you are to move, so hop to it. Following the logical path, you exchange your Springz for a Shovel .
4 Shovel When you are in control again, you find that you need to employ that ‘super duper pooper scooper’ again … and again … and again. “Mother always told me I’d be digging ditches!” It probably workz best if you turn up a Coin (Coin #019), and a Blue Toggle Switch (BTS) and (finally) ... a set of Springz (!) in that order.
4 Springz You bounce merrily along to another BTS and resume your journey towardz a Purple (Multi-) Grunt Switch (PMGS). You stand on it for a while to assist Grunt #2 in his task, and eventually continue eastward toward yet another BTS .
Now what doez that Yellow Toggle Switch (YTS) do? Ah! It changez a Two-Way Arrow (TWA) from south-pointing to north-pointing (or from to ).
Is that the way you want it to be? If not, jump on that Switch again!
Remember, your whole purpose (and that of all of the other team memberz) is to raise Bridge Tilez , and lower Green Pyramidz (GP). So carefully observe the effect that stepping on a Switch causez ... and don't go through any Wormholez until everything is up that should be up, and lowered that should be lowered!
You land on a Green Toggle Switch (GTS) and can see your favorite Tool just four Tilez away (as the crow fliez). Can you get there from here? If so, make yourself happy! If not, you will have to wait for assistance from another team member.