Preview
without links and pictures
Gremez:
The newest Doughnut fad is "Krispy Kremes"
which
you might want to munch on while you are solving this "High on
Sweetz" puzzle.
Gruntz:
You begin the game with Gauntletz and Bare-handed Gruntz.
Toolz and Toyz will be found under Rockz, and in Holez, and be called
for via Megaphonez. Holez with dirt in them frequently turn into ordinary
Tilez when you dig them up. If not, you may find some sort of "goodie"
in it. If it lookz like a Hole with dirt dumped into it
dig
it up again! There may be something worth your time in it.
Puzzle
Concept:
You will need to find the Warpstone, collecting Coinz along the way.
Your Gruntz will need the correct Toolz for each area of the puzzle,
to help you find other Toolz, Toyz, Letterz and (of course) the Warpstone.
Your Gruntz will learn the value of teamwork, since a single Grunt
will not be able to satisfy all the needz of the various Checkpointz.
Since you are "on the clock" in this puzzle, you definitely
want to satisfy the requirementz of Checkpointz, as this is how you
earn extra time for the solution. You begin the game with four minutez
on the countdown timer. Most Checkpointz give you an additional ninety
secondz, some more (none less). The entire puzzle can be solved with
a "PERFECT!" score in less than thirteen minutez. Do your
best to keep both of your Gruntz busy at the same time
one
breaking thingz, the other filling in and digging up Holez. Be careful
with your Gauntletz Grunt, as some of the thingz he can break will
backfire on him, while Shovel will not run into such hazardz. Carefully
send one Grunt on a long trek to the next task, while the other completez
the task in progress. Before you begin play in earnest, let the clock
run out while you look around the playing field, to see what is required
in different areaz. That way, when you start the clock for real, you
won't be guessing whether Grunt "A" or Grunt "B"
should pick up that Tool or Toy
you will know which is the
correct Grunt to give up one Tool for another.
Where
to start:
" Gauntletz Grunt: What can you find lying around loose? Pick
it up! Is there anything you can break? Break it! Do you need anything
you find under what you broke? If so, take it! If not, (unless it
is a Coin) leave it alone
another Grunt may need it later.
Is there anything else around that you can (now) break? Break it
until nothing remainz in the area to be broken. Is there anything
breakable that you can see somewhere else in the puzzle? Can you get
to it right now? If so, you better hustle
time stopz for no
Grunt! Hint: Gauntletz will not give up his Toolz, they will be taken
away from him. Only then, should you give this Grunt a new Tool. So
enlist the aid of a Grunt with superior vision, before you try to
break something that may be hazardous to your health.
" Bare-handed Grunt: His buddy will scare up a Tool for him to
use. When he does, have your Grunt pick up the first Tool he findz
lying around.
" Shovel Grunt: Use it to do what it does best. Did it help you
to be able to do anything else? Fill in, and re-dig the Holez near
you, until no Holez remain. Look around for Holez that you can reach,
and keep using that Shovel. Only when you are certain that no more
Holez remain that you need to work on, do you give up your Shovel.
By the time that happenz, there will be a number of additional Toolz
uncovered, or waiting for you in your Tool Chest. In the meantime,
there are a couple of Checkpointz you and your Gauntletz buddy can
satisfy. It is not necessary to actually enter the areaz guarded by
the Checkpointz right now, but "lower the bridge" (or barrier).
The next Tool this Grunt should use is a SpyGlass
lotz of Brickz
around, but are they safe to break?
" Bricklayer Grunt: Not much for this Grunt to do
just
lay one Brick. Where? Hey, if you can find more than one place where
Brickz are allowed, someone has changed this puzzle!!!
" Toobz Grunt: If you will notice there is a small body of water
in this puzzle, with a tiny island in it. On this island is a Coin
go get it! Is there a Checkpoint around somewhere that will
only be satisfied by a Toobz Grunt? Step on it! (You just might need
the extra time!)
" Gauntletz Grunt: Break that single Brick which you (in a previous
incarnation ;^) just laid. This is now a good time to "take a
little walk in Space", but you will need a little Springz in
your step.
" Springz (nee Gauntletz) Grunt: "Man! I'll have to time
this perfectly!" That peanut butter cup is opening and closing
much faster than this poor Grunt can move. Have you saved recently?
Forget about sending hate mail
if you live through this, your
final task is merely to operate a Timer Switch, while your buddy does
all the hard stuff, risking life and limb.
" Springz (formerly Toobz) Grunt: No matter what route you take,
there is no way home while still wearing those Springz. At least part
of your journey is going to require actually walking on those Spikez!
Be aware of how many timez you step on that Green Toggle Switch! Does
it need to be pressed an even number, or an odd number of timez? Don't
leave thingz up, when you need to have them down! Look on the bright
side. Now that you have lost your Springz, you are eligible for promotion
to a Warpstone Grunt. (Oh joy! I get to carry a big, funky
Rock around, for who knowz how long.)
" Warpstone Grunt: Move out of the Silver Pyramidz (if you can
;^), and head toward the King's Fortress. All that remains is to bring
the Warpstone to the King. Or is that all that remainz to be done?
Those seven Coinz, and the letter "P" just South of those
Birthday Candlez beckon, don't they? Must be a Secret around someplace.
Try to find it. Or tell your buddy to "hop to it".
Making
the King happy: Why, give the Warpstone to the King, of course!
Secretz:
"
Secret Switch: The Secret Switch is just South of the letter "R"
at the Western edge of the puzzle. Save your game before you step
on it, and see what happenz
where a Grunt needz to go. When
you are satisfied that you know what to do, you can give your Grunt
a head start in the right direction. The puzzle creator suggestz you
send your buddy along the Secret Trail, while the Grunt who stepz
on the Switch headz for a Checkpoint, for a change of Toolz.
"
Red Warp: Immediately to the South of the King's Fortress, there is
a foundation upon which you built a Brick, to stop the rapidly moving
Rolling Ballz. That space is the trigger for the Red Warp that you
want to send your Grunt through. He will be able to pick up seven
Coinz, and the letter "P" there. Then return through the
Red Warp.
Hint: How do you spell "WARP"? You should get the letterz
in that order.
Acknowledgementz:
" Paul: "A World of Sweetz"; Covered Powerupz (multiple
layerz). This Gruntz Page!!!
" Guenter, Snower, etc, etc: Custom Levelz with Logicz and Graphicz
that all worked; timing of StaticHazardz; what to do (and in some
casez, even what not to do). Every Gruntz level I have ever played
had thingz I liked, and thingz I hated (to solve, anyway ;^)
like Wingz pushing Gruntz to specific placez.
" Mad lady: Distribution via her Address Book.
" Everyone who has contributed Custom Levelz: Adding to my personal
enjoyment of Gruntz; proving (to me) that the Gruntz Editor can be
used, even without the existence of a "cook book" approach
to the various featurez of the editor.
" Monolith: Making this great game engine available commercially;
releasing the Gruntz Editor to the public.
" Whoever: Actually designed and implemented a great (!!!) puzzle
game.
" My Wife (Mary Lou): Who actually bought the game in the first
place (and lets me play it ;^).
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