Gruntz

No. X Y Originally is What the Grunt acquirez, task(z) performed, last task
1 27 21 Bare-handed The Designer put him there. (Give him the first Tool ... and let him keep it.)
Your sole reason for being is to follow your buddy around and help him out.
2 29 21 Bare-handed The Designer put him there.
First task: "Get me outta here!"
So Grunt #1 gives him a helping hand ... er, boot in the back side.
Next: Scramble off in search of a Tool. (Gauntletz would be nice.)
Break everything you can reach ... carefully. Nothing left to break?
Pick something up! (Better be your size!)
Collect the goodies !
Lose the (too tight?) lead weights down there, and pick something else up.
Momma didn't raise no fools! That Griddle is too hot to touch. "Hey Rube!"
That little bit of assistance gets the job done, so go to work!
You convert two of the Holez into Moundz , then use that 'Magic Shovel' to uncover some objectz and collect some more ca$h.
But the other one results in some ominous ticking ... a !
Somehow, you need to beat a retreat! Whew! That was close!
Your buddy joins you and you take your places. The wall goes down .
Get rid of the 'pooper scooper' and put some Spring(z) in your step!
You're not a chess knight, so the Coin is not for you. Or is it?
Next stop? Take a dip!
"Call for Philip Morris!" Megaphone er, a little fireposwer.
Do a little dance with an enemy Grunt ... water polo, to the death!
Do a bit of "Hit and run" yourself, and down a Bottle of Zap Cola.
Find out what that funky BTS will do.
(If it submerged something, step off and step on it again.)
Go back to where you made the call, and take what you called for from Resources. "Ooh! Gun Hat! "
Even though now partially blinded, you make your way past the entrance to the King's Fortress to a place just a knight's move away from your last task location.
When your buddy is in position, you are ready for your last 'kick in the back side'. That lands you right next to a Silver Timer Switch ... and perhaps you hear "Incoming!" ... and step lively.
You dance four steps with the enemy Grunt then take a breather ... and watch. Knowing what you have to do, you step on that STS one last time and start your foot race. Your reward is six Coins .
Oh! And a big funky rock . (Just stand there and hold it awhile.)
You have no use for more 'help' from your buddy, so you watch what HE does for a while.
1 16 1 Sponge Gun He has shot his last shot, so looks around for something (else) to do.
There is a Coin flashing in the east. Go get it!
The stone you are standing on begins to crumble. "Move it!"
Movement further east draws your attention. "Wonder what that does?"
2 22 11 Warpstone "What am I going to do with this heavy rock?
Can't stand here holding it forever."
Taking matters into his own hands, he takes a step or two (or eight).
Strange things are happening (Red Buttons quote).