Gruntz |
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No. | X | Y | Originally is | What the Grunt acquirez, task(z) performed, last task |
1 | 27 | 21 | ![]() |
The Designer put him there. (Give him the first Tool ... and let him keep it.) Your sole reason for being is to follow your buddy around and help him out. |
2 | 29 | 21 | ![]() |
The Designer put him there. First task: "Get me outta here!" So Grunt #1 gives him a helping hand ... er, boot in the back side. Next: Scramble off in search of a Tool. (Gauntletz ![]() Break everything you can reach ... carefully. Nothing left to break? Pick something ![]() Collect the goodies ![]() Lose the (too tight?) lead weights down there, and pick something else ![]() Momma didn't raise no fools! That Griddle is too hot to touch. "Hey Rube!" That little bit of assistance gets the job done, so go to work! You convert two of the Holez ![]() ![]() ![]() ![]() But the other one results in some ominous ticking ... a ![]() Somehow, you need to beat a retreat! Whew! That was close! Your buddy joins you and you take your places. The wall ![]() ![]() Get rid of the 'pooper scooper' and put some Spring(z) ![]() You're not a chess knight, so the Coin ![]() Next stop? Take a dip! "Call for Philip Morris!" Megaphone ![]() Do a little dance with an enemy Grunt ![]() Do a bit of "Hit and run" yourself, and down a Bottle ![]() Find out what that funky BTS ![]() (If it submerged something, step off and step on it again.) Go back to where you made the call, and take what you called for from Resources. "Ooh! Gun Hat! ![]() Even though now partially blinded, you make your way past the entrance to the King's Fortress to a place just a knight's move away from your last task location. When your buddy is in position, you are ready for your last 'kick in the back side'. That lands you right next to a Silver Timer Switch ![]() You dance four steps with the enemy Grunt ![]() ![]() ![]() Oh! And a big funky rock ![]() You have no use for more 'help' from your buddy, so you watch what HE does for a while. |
1 | 16 | 1 | ![]() |
He has shot his last shot, so looks around for something (else) to do. There is a Coin ![]() The stone you are standing on begins to crumble. "Move it!" Movement further east draws your attention. "Wonder what that does?" |
2 | 22 | 11 | ![]() |
"What am I going to do with this heavy rock? Can't stand here holding it forever." Taking matters into his own hands, he takes a step or two (or eight). Strange things are happening (Red Buttons quote). |