Secretz
|
No. |
Type |
X |
Y |
Description of the area where it is found |
1 |
Red Warp (RW) #1 |
16 |
16 |
- There is an inactive Lava Geyser in the northwest corner slightly east of Secret #2, where grunt #1 enterz the game.
- This is the SecretTeleporterTrigger that causez the RW to open in the place where an enemy grunt is standing (that removez one enemy obstacle to grunt #1).
- The enemy grunt goez through the RW and landz in the far southwest corner, on a Purple Multi-Grunt Switch (PMGS).
- The solver's grunt that was trapped there goez through the return RW ... to freedom.
|
2 |
RW #2 |
10 |
16 |
- There is an inactive Lava Geyser in the northwest corner, where grunt #1 enterz the game.
- This is the SecretTeleporterTrigger that causez the RW to open in place.
- Grunt #3 (or #1) goez through the RW and landz in the far southwest corner, where he pickz up nine Coinz.
- Exit through the return RW.
|
3 |
RW #3 |
27 |
16 |
- There is an inactive Lava Geyser in the northwest corner a bit further east than Secret #2, where grunt #1 enterz the game.
- This is the SecretTeleporterTrigger that causez the RW to open one step to the northwest.
- Grunt #3 (or #1) goez through the RW and landz in the far southwest corner near the PMGS (occupied), where he pickz up three Coinz.
- Exit through the return RW.
|
4 |
RW #4 |
47 |
14 |
- There is a Goo Puddle on a PMGS on a very small island northwest of an enemy grunt .
- This is the SecretTeleporterTrigger that causez the RW to open in the place where an enemy grunt is standing, and the return RW is on the PMGS , to take the resurrected grunt (#7) to a Keg of Zap Cola .
|
5 |
Secret Switch (SS) #1 |
34 |
10 |
- In plain sight in the path of a Rolling Coconut .
- It createz a temporary Bridge from the north to the SS , allowing a converted grunt to cross and follow the Rolling Coconut to help grunt #1 in the extensive clean-up effort (most of the 350 Coinz) along the western edge of the map.
|
6 |
RW #5 |
9 |
74 |
- There is an inactive Lava Geyser in the southwest corner near where grunt #3 enterz the game (trapped on a PMGS .
- This is the SecretTeleporterTrigger that causez the RW to open eight stepz to the north.
- Grunt #1 goez through the RW and landz in the far east corner of the King's Fortress.
- Dig up several Moundz, and pick several Coinz ... while evading two enemy gruntz bent on mayhem. Don't kill them ... they will be needed elsewhere.
- Exit through the return RW.
|
7 |
RW #6 |
29 |
59 |
- There is an inactive Lava Geyser in the southeast corner of the peninsula where the Gauntletz CheckPoint Switch is located.
- This is the SecretTeleporterTrigger that causez the RW to open in the place where an enemy grunt is standing.
- The enemy grunt on the King's Fortress island (east side) goez through the RW and landz on a Black One-Time Switch (BOTS) on a very tiny island.
- The return RW openz near the Warpstone Piece .
|
8 |
RW #7 |
18 |
30 |
- There is an inactive Lava Geyser in the southwest part of the map, due north of the Shovel CheckPoint Switch is located.
- This is the SecretTeleporterTrigger that causez the RW to open in the place where an enemy grunt is standing.
- The enemy grunt on the King's Fortress island (south side) goez through the RW and landz on a Black One-Time Switch (BOTS) on a very tiny island.
- The return RW openz at the eastern end of an island in a sort of pistol shape ... facing east.
Grunt #2* eventually goez through that return RW.
|
9 |
SS #2 |
77 |
74 |
- In plain sight in the far southeastern corner of the map.
- It createz a temporary Bridge across the Lava Pit to the Boomerang to the west.
|