| Secretz | 
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| # | X | Y | Secret Type | Description of the location | ||||
| 1 | 5 | 17 | ![]() Question Mark Switch (QMS) #1  | 
    Buried in a Hole   south of where Grunt #1 acquired his Shovel  .It createz a path to the western edge of the map where there is a Megaphone   waiting in plain sight.
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| 2 | 19 | 4 |   Red Warp(RW) #1  | 
    The SecretTeleporterTrigger is an Arrow   on the northern perimeter.The RW   will open on the tile where the Arrow   depositz you.The RW   will take you to the northwest pool of water where you find something to break
      
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| 3 | 20 | 22 |   RW #2 | 
    The SecretTeleporterTrigger is the PMGS   of Secret #2.The RW   will open in place.The RW   will take you to a place where wanted to go next ... much faster than you could walk (and safer!).The return RW   will whisk an enemy Grunt   from the west side of the King's Fortress to take your place here.
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| 4 | 37 | 4 |   RW #3 | 
    The SecretTeleporterTrigger is an Arrow   on the northern perimeter.The RW   will open on the tile where the Arrow   depositz you.The RW   will take you to the northeast pool of water where you find something to break
      
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| 5 | 38 | 22 |   RW #4 | 
    The SecretTeleporterTrigger is the PMGS   of Secret #4.The RW   will open in place.The RW   will take you to a place where wanted to go next ... much faster than you could walk (and safer!).The return RW   will whisk an enemy Grunt   from the north side of the King's Fortress to take your place here.
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| 6 | 39 | 60 |   RW #5 | 
    The SecretTeleporterTrigger is an Arrow   on the southern perimeter.The RW   will open on the tile where the Arrow   depositz you.The RW   will take you to the southeast pool of water where you find something to break
      
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| 7 | 38 | 42 |   RW #6 | 
    The SecretTeleporterTrigger is the PMGS   of Secret #6.The RW   will open in place.The RW   will take you to a place where wanted to go next ... much faster than you could walk (and safer!).The return RW   will whisk an enemy Grunt   from the east side of the King's Fortress to take your place here.
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| 8 | 21 | 60 |   RW #7 | 
    The SecretTeleporterTrigger is an Arrow   on the southern perimeter.The RW   will open on the tile where the Arrow   depositz you.The RW   will take you to the southwest pool of water where you find something to break
      
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| 9 | 20 | 42 |   RW #8 | 
    The SecretTeleporterTrigger is the PMGS   of Secret #8.The RW   will open in place.The RW   will take you to a place where wanted to go next ... much faster than you could walk (and safer!).The return RW   will whisk an enemy Grunt   from the south side of the King's Fortress to take your place here.
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| 10 | 2 | 2 |   QMS #2 | 
    The Warp Letter   has been visible for a long time atop the switch.It createz a temporary path so Grunt #1   may once again reach the place where he entered the game.
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| 11 | 13 | 52 |   QMS #3 | 
    Someone needz to get the Coin   atop the switch ... but not the Grunt who 'ownz' the island!  (He's much too slow to reach the exit.)It createz a temporary path off the island, toward the west, so the owner may leave ... if he is properly positioned, and the solver is awake.  | 
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| 12 | 45 | 52 |   QMS #4 | 
    Someone needz to get the Coin   atop the switch ... but not the Grunt who 'ownz' the island!  (He's much too slow to reach the exit.)It createz a temporary path off the island, toward the east, so the owner may leave ... if he is properly positioned, and the solver is awake.  | 
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| 13 | 44 | 12 |   QMS #5 | 
    Someone needz to get the Coin   atop the switch ... but not the Grunt who 'ownz' the island!  (He's much too slow to reach the exit.)It createz a temporary path off the island, toward the east, so the owner may leave ... if he is properly positioned, and the solver is awake.  | 
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| 14 | 31 | 31 |   QMS #6 | 
    Near theCheckPoint Switch   (CPS).It createz a temporary path across the King's griddle 'moat' that even the Grunt   carrying the Warpstone   can cross.
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Note that a 'purist' would have one   Red Warp and one   Question Mark Switch in a puzzle. | 
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