Gruntz

# X Y Originally is What the Grunt acquirez, task(z) performed, last task
1 42 5 Bare-handed Trapped by a Green Pyramid (GP). (The Designer put him there.)

When released, he will acquire a Shovel , becoming Shovel #1 .
Of course, he will put his tool to good use, acquiring four Coinz in the process.
He will also investigate something strange, and uncover some Blue Toggle Switchez (BTS).
Making his way toward his CheckPoint Switch (CPS) he openz a Red Warp and divez through it, and acquirez two more Coinz .
He uncoverz a Black One-Time Switch (BOTS), which lowerz a couple of Black Pyramidz (BP) to the south.
He will continue to use his 'Super Duper Pooper Scooper' to make a safe path to another BTS and acquire eleven more Coinz (#54 through #64).
He divez through a Blue Wormhole (BW) and arrivez at his CPS .
2 18 9 Bare-handed Trapped by a Rolling Snow Ballz (RSB).
(The Designer put him there. He cannot move until Ice Crystalz are broken.)
Gauntletz #5 will break an Ice Crystal , revealing a Brick layer's kit ; this Grunt will pick them up to become Bricklayer #2 .
He probably will never pocket a single Coin.
He stepz on a Silver Timer Switch (STS) and movez south across lowered Silver Pyramidz (SP) toward the southeast, but is blocked by a BP .

When he is free to move, he does a little home improvement to stop the RSBz .
He may experiment to see what the Green Hold Switchez (GHS) and the STS will do.
He will assist Grunt #8 in reaching his CPS .
Finally, he will take his place on his own CPS
3 1 16 Bare-handed In the north end of a field of Spikez .
(The Designer put him there. He cannot move until he can don a Tool .)

When he becomez Springz #3 he will bounce around to collect nine Coinz .
He activatez a Question Mark Switch (QMS) to acquire two more Coinz (#44 & #45).
Then he is told to stand on a Yellow Hold Switch for a while.

When told he can move, he hopz over to the island containing his CPS , acquiring two Coinz (#46 & #47) along the way.
4 23 17 Bare-handed Standing on a (de-activated) BOTS .
(The Designer put him there.)
Gauntletz #5 will break an Ice Crystal , revealing a Sponge Gun ; this Grunt will will pick it up to become Sponge Gun #4 .
His first task is to 'encourage' an enemy Grunt to move one step west onto a GHS .
Next he investigatez something interesting near his CPS .
This allowz him to 'encourage' three enemy Gruntz to assist him.
He probably will never pocket a single Coin.
He divez through the return RW and arrivez at his CPS .
5 23 26 Bare-handed Standing next to a CPS (which he can't satisfy).
(The Designer put him there, and the game openz around him. Is that a hint?)
An aggressive enemy Grunt achievez an explosive result, allowing Grunt #5 to waltz in and pick up the Gauntletz to become Gauntletz #5 .
Momma Grunt didn't raise no dummiez, so he wisely avoidz breaking any Brickz and so avoidz the same fate.
Be breakz small Ice Crystalz on his island of origin, acquiring three Coinz .
Then he branchez out to the north, and acquirez four more Coinz (#4 through #7).

After a short break, he is called upon to break something else .
Moving into the (now) safe area, he breakz three Ice Crystalz and pocketz a Coin (#8) and divez through the BW .
He landz on a BTS and acquirez two more Coinz (#9 & #10).
He divez through the next BW and findz something bigger to break.
He breakz the Giant Ice Crystal

revealing

.
He breakz the Ice Crystal nearby, hearz ticking ... and beatz a hasty retreat.
Then he noticez the Megaphone that was in the middle, and promptly usez it.
He divez through the next BW and findz himself trapped!

He noticez the Two-Way Arrow (TWA) in front of him has flipped.
He stepz on the TWA and squishez the powerful enemy Grunt .
Two aggressive enemy Gruntz yell "I'm gonna get ya!" and start smashing thingz.
You break thingz north (and use another Megaphone ), then move west and break more thingz, then right and break still more thingz.
You count up and find you acquired thirteen Coinz (#11 through #23)!
You tip-toe past a heavily-armed enemy Grunt across a short Bridge toward the northeast island.
You use "hit and run" tacticz against the enemy Grunt with the bent piece of wood.
You notice three innocent bystanderz were hit by his attack, while you were missed.
"That's neat! Let's do it again (and again ... and again, if need be)."
Each time he attackz. you clobber him once ... then run.
You notice only four Goo Puddlez remain.
You break two Ice Crystalz on this island, and acquire two more Coinz (#24 & #25) and proceed to the next island to the northeast.
Seeing eleven stackz of Brickz (two high) you remember where you started, and what happened there. "I'm not going there!"

When Grunt #8 arrivez, you put him to work.
He sayz "Don't break that , or that !" and you keep handz off.
He sayz "Break those !" and you reduce them to their foundationz .
You break an Ice Crystal on this piece of land, and acquire one more Coin (#26) and proceed to the east.
You go south and ease through the STS and SP mini-puzzle.
This allowz you to acquire two more Coinz (#27 & #28) and proceed north.
You go due north through a similar mini-puzzle for one more Coin (#29).
Don't bother with the ToyBox ... it's not yourz! Just take an Arrow out.
Break your way to the BW , collect four more Coinz (#30 thru #33).
You land near three Giant Ice Crystalz. Break the northern one for one Coin (#34).
Break the eastern one

revealing

.
Break the remaining Giant Ice Crystal to reveal the Warpstone piece .
When the CheckPoint Pyramid (CPP) goes down , waltz the rock into the fortress! You should have a PERFECT! result!
6 12 57 Bare-handed Near two Yellow Toggle Switchez (YTS). (A third is nearby.)
(The Designer put him there.)
There are five TWAz , all pointing the wrong way.
Correct them, and the Grunt can reach a Tool (becoming Wingz #6) and exit the area to stand on a YHS .
He probably will never pocket a single Coin.
But he will activate a BTS and a BOTS before taking his place on his CPS .
7 42 57 Bare-handed Blocked by a TWA pointing the wrong way.
(The Designer put him there.)
He can't move until Gauntletz #5 standz on a YHS .
He will take a Straw from the GruntzMachine to become GooberStraw #7 .
He probably will never pocket a single Coin.
But he will provide the 'makingz' for another Grunt !
Then he will make his way to his CPS .
8 52 56 Bare-handed The Goo Well is filled, and the solver putz him there.
He is blocked by a Purple Pyramid (PP) and submerged Bridge Tilez (BT) in a 'Bad Water' pool.

When he is free to move, he pickz up two Coinz (#65 & #66).
He will take Spy Gear from the GruntzMachine to become Spy #8 .
Dive through the BW and pick up a partially hidden Coin (#67).
Just to say you did (probably not necessary) go north and make the Toy in the ToyBox on the YTS your own.
Disclose the true nature of the eleven two-layer Brickz for your buddy, Gauntletz #5.
Have him clear a path for you, and get Grunt #2 to assist you further.
Entering his own island, he pickz up the last two Coinz (#68 & #69).
Then he will make his way to his CPS .