Walkthrough (Normal mode only) |
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Grunt | Description of what to do |
Bare-Handed #1 | Step on a Blue Toggle Switch (BTS) to raise Switchable Bridge Tilez (SBT), defeating three enemy gruntz , and eventually acquire a Tool (Tool #1). |
Gauntletz #1 | Usez the Tool to "bust out" toward the south. Satisfiez a CheckPoint Switch (CPS). Pickz up and readz the Scroll in front of him. Welcomez two buddiez. Makez a little more progress toward the south, and activatez a Yellow Toggle Switch (YTS) to give his new buddiez some room to work, by switching two Two-Way Arrowz (TWA) so they may move downstairz . |
Bare-Handed #2 | Grunt #1 readz a Scroll , and the Designer put him where he is standing on one of two Purple Multi-Grunt Switchez (PMGS), and the Purple Pyramid (PP) south of Grunt #1 is now lowered . Feelz aggressive, so pickz up a sharp object (Tool #2). |
Sword #2 | Usez the Tool to do some 'carving' . (Maybe he explorez a bit.) Stepz on a Black One-Time Switch (BOTS), which lowerz several Black Pyramidz (BP) in front of him. Assistz the BOSS (Grunt #1) by doing anything required of him. |
Bare-Handed #3 | Grunt #1 readz a Scroll , and the Designer put him where he is standing on one of two PMGSz , and the PP south of Grunt #1 is now lowered . Feelz aggressive, so pickz up a sharp object (Tool #3). |
Sword #3 | Usez the Tool to do some 'carving' . Stepz on a BOTS , which lowerz several BPz in front of him. Assistz the BOSS (Grunt #1) by doing anything required of him. |
Gauntletz #1 | With the two enemy Gruntz now quivering Goo Puddlez , he stepz on a BOTS , which lowerz several BPz in front of him. A SAVE would be wise. Tip-toez through the tulipz (er, a Toggling Bridge TB) and usez the Tool to "Bust headz" (takez a few lickz of his own). Three Gruntz will come this way. Any one of them may acquire the Coin (#6). Selectz another TB to an island with Spikez and divez through a Blue Wormhole (BW). He may have to wait a little while before a path becomez clear through an Arrowz maze. Watch out for that Rolling Snow Ball (RSB)! Warning come too late? (Hope you have SAVEd recently!) |
Sword #2 | Tip-toez through the tulipz (er, a TB ) and divez through a BW . Negotiatez through a small Spikez maze and pickz up something cool . Eliminatez some competition . Findz a more useful Tool (Tool #4) ... and putz it to good use. |
GooberStraw #2 | Suckz up the four Goo Puddlez he created earlier, filling the Goo Well. Divez through a Green Wormhole . (May have to wait where he landz a while.) Satisfiez a CPS . When the CPPz go down , goes east. Saving his tender feet (and his remaining health!), waitz patiently(?) for the PPz to be lowered . Then he pickz up the Warpstone Piece . |
Sword #3 | Tip-toez along a TB and divez through a different BW . Protectz his feet from sharp objectz and avoidz flying(!) objectz that some enemy Gruntz keep sending in his direction.. Collectz hazardous duty pay (Coinz #7, #8, #9 and #10). Standz on a Yellow Hold Switch (YHS) for a while. Collectz stand-by pay (Coin #14). Satisfiez his part of three CPSz . When the CPPz go down , goes north. Maneuverz through the (lowered!) RPz and various Arrowz to collect the last two Coinz (Coin #15 & #16) and comez to rest on a PMGS . |
Bare-handed #4 | Pickz up a nearby Tool (Tool #5), pointz at a BTS and lightz the fuse. Successful(?) Kamikaze pilot's result. (Death #1) |
Gauntletz #1 | Usez the Tool to break half a dozen Ice Crystalz . Discoverz something strange under one of those Ice Crystalz. Seez a chance to acquire another Coin (Coin #12) ... and takez it! Usez the Tool to "bust out" toward the south. Ooops! Big mistake? |
Toob #1 | Go placez no one else can reach ... such as the island with another Coin (Coin #13). Where to go from here. Horace Greeley said "Go west!" ... good advice. That soundz like a blow-out! |
Bare-Handed #1 | No turning back. Go west ... again. When the short Bridge appearz ... cross it! When the rickety Bridge appearz ... cross it too! Pickz up the Warp Letter , and replacez his original Tool (Tool #7). Divez through the BW . |
Gauntletz #1 | Satisfiez his part of three CPSz . When the CheckPoint Pyramidz (CPP) go down , goes south. Makez his way through a hazardous area, pressing Switchez . Breakz more Brickz . Standz on a PMGS until the end of the puzzle. A job well done! |
Warpstone #2 | Carry the Warpstone Piece to the King! Hey, I never claimed it was a "walk in the park"! Just be careful. Avoid the Spikez , and dodge the missilez. Then time it right. |