Walkthrough (Normal mode only)

Grunt Description of what to do
Bare-Handed #1 Step on a Blue Toggle Switch (BTS) to raise Switchable Bridge Tilez (SBT), defeating three enemy gruntz , and eventually acquire a Tool (Tool #1).
Gauntletz #1 Usez the Tool to "bust out" toward the south.
Satisfiez a CheckPoint Switch (CPS).
Pickz up and readz the Scroll in front of him. Welcomez two buddiez.
Makez a little more progress toward the south, and activatez a Yellow Toggle Switch (YTS) to give his new buddiez some room to work, by switching two Two-Way Arrowz (TWA) so they may move downstairz .
Bare-Handed #2 Grunt #1 readz a Scroll , and the Designer put him where he is standing on one of two Purple Multi-Grunt Switchez (PMGS), and the Purple Pyramid (PP) south of Grunt #1 is now lowered .
Feelz aggressive, so pickz up a sharp object (Tool #2).
Sword #2 Usez the Tool to do some 'carving' . (Maybe he explorez a bit.)
Stepz on a Black One-Time Switch (BOTS), which lowerz several Black Pyramidz (BP) in front of him.
Assistz the BOSS (Grunt #1) by doing anything required of him.
Bare-Handed #3 Grunt #1 readz a Scroll , and the Designer put him where he is standing on one of two PMGSz , and the PP south of Grunt #1 is now lowered .
Feelz aggressive, so pickz up a sharp object (Tool #3).
Sword #3 Usez the Tool to do some 'carving' .
Stepz on a BOTS , which lowerz several BPz in front of him.
Assistz the BOSS (Grunt #1) by doing anything required of him.
Gauntletz #1 With the two enemy Gruntz now quivering Goo Puddlez , he stepz on a BOTS , which lowerz several BPz in front of him. A SAVE would be wise.
Tip-toez through the tulipz (er, a Toggling Bridge TB) and usez the Tool to "Bust headz" (takez a few lickz of his own). Three Gruntz will come this way.
Any one of them may acquire the Coin (#6).
Selectz another TB to an island with Spikez and divez through a Blue Wormhole (BW).
He may have to wait a little while before a path becomez clear through an Arrowz maze. Watch out for that Rolling Snow Ball (RSB)!
Warning come too late? (Hope you have SAVEd recently!)
Sword #2 Tip-toez through the tulipz (er, a TB ) and divez through a BW .
Negotiatez through a small Spikez maze and pickz up something cool .
Eliminatez some competition .
Findz a more useful Tool (Tool #4) ... and putz it to good use.
GooberStraw #2 Suckz up the four Goo Puddlez he created earlier, filling the Goo Well.
Divez through a Green Wormhole . (May have to wait where he landz a while.)
Satisfiez a CPS . When the CPPz go down , goes east.
Saving his tender feet (and his remaining health!), waitz patiently(?) for the PPz to be lowered . Then he pickz up the Warpstone Piece .
Sword #3 Tip-toez along a TB and divez through a different BW .
Protectz his feet from sharp objectz and avoidz flying(!) objectz that some enemy Gruntz keep sending in his direction..
Collectz hazardous duty pay (Coinz #7, #8, #9 and #10).
Standz on a Yellow Hold Switch (YHS) for a while.
Collectz stand-by pay (Coin #14).
Satisfiez his part of three CPSz . When the CPPz go down , goes north.
Maneuverz through the (lowered!) RPz and various Arrowz to collect the last two Coinz (Coin #15 & #16) and comez to rest on a PMGS .
Bare-handed #4 Pickz up a nearby Tool (Tool #5), pointz at a BTS and lightz the fuse.
Successful(?) Kamikaze pilot's result. (Death #1)
Gauntletz #1 Usez the Tool to break half a dozen Ice Crystalz .
Discoverz something strange under one of those Ice Crystalz.
Seez a chance to acquire another Coin (Coin #12) ... and takez it!
Usez the Tool to "bust out" toward the south. Ooops! Big mistake?
Toob #1 Go placez no one else can reach ... such as the island with another Coin (Coin #13).
Where to go from here. Horace Greeley said "Go west!" ... good advice.
That soundz like a blow-out!
Bare-Handed #1 No turning back. Go west ... again.
When the short Bridge appearz ... cross it!
When the rickety Bridge appearz ... cross it too!
Pickz up the Warp Letter , and replacez his original Tool (Tool #7).
Divez through the BW .
Gauntletz #1 Satisfiez his part of three CPSz .
When the CheckPoint Pyramidz (CPP) go down , goes south.
Makez his way through a hazardous area, pressing Switchez .
Breakz more Brickz .
Standz on a PMGS until the end of the puzzle. A job well done!
Warpstone #2 Carry the Warpstone Piece to the King! Hey, I never claimed it was a "walk in the park"!
Just be careful. Avoid the Spikez , and dodge the missilez. Then time it right.