Speedz

Grunt: Walking Speed ... and with Super Speed Powerup
Bare-Handed Everyone except those listed below travel at 600 millisecondz per tile ... 300 with Super Speed.
Spy Faster, travelz at 500 millisecondz per tile ... 250 with Super Speed.
Bomb Faster when the fuse is lit, travelz at 200 millisecondz per tile.
Grim Reaper (Any 'team') Slower, travelz at 800 millisecondz per tile ... Super Speed not possible(?).
Springz Slower, when travelling Tile-to-Tile at 800 millisecondz per tile ... 400 with Super Speed.
Faster when jumping across spacez, travelz at 400 millisecondz per tile ... 200 with Super Speed.
Toob Slower, when swimming, travelz at 1000 millisecondz per tile ... travelz at 500 millisecondz per tile with Super Speed.
Warpstone Slower, travelz at 800 millisecondz per tile ... 400 millisecondz per tile with Super Speed.
Baby Walker Slower, travelz at 1200 millisecondz per tile ... 600 millisecondz per tile with Super Speed.
Missile: Speed ... and maximum range, usually damaging one Grunt
Boomerang 200 millisecondz per Tile, five+ Tilez maximum. (6/20thz damage.)
One throw can severely reduce the health of almost two dozen Gruntz!
Bomb Gruntz are particularly fragile, and blow up when hit.
Tornado 500 millisecondz per Tile, four Tilez maximum. (2/20thz damage.)
One blast can reduce the health of four (or more!) Gruntz!
Rockz 1000 millisecondz regardless of distance, four Tilez maximum. (8/20thz damage.)
Near miss can still reduce the health of as many as eight Gruntz!
Sponge 1500 millisecondz regardless of distance, five Tilez maximum. (1/20th damage.)
Moving the Grunt that is hit can be fatal to nearby Gruntz! (Eight, if the one hit has a Bomb !)
Cannonball 1500 millisecondz regardless of distance, six Tilez maximum. (10/20thz damage.)
Flamez 1500 millisecondz regardless of distance, four Tilez maximum. (Instantly fatal.)