Speedz |
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Grunt: | Walking Speed ... and with Super Speed Powerup |
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Everyone except those listed below travel at 600 millisecondz per tile ... 300 with Super Speed. |
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Faster, travelz at 500 millisecondz per tile ... 250 with Super Speed. |
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Faster when the fuse is lit, travelz at 200 millisecondz per tile. |
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(Any 'team') Slower, travelz at 800 millisecondz per tile ... Super Speed not possible(?). |
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Slower, when travelling Tile-to-Tile at 800 millisecondz per tile ... 400 with Super Speed. Faster when jumping across spacez, travelz at 400 millisecondz per tile ... 200 with Super Speed. |
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Slower, when swimming, travelz at 1000 millisecondz per tile ... travelz at 500 millisecondz per tile with Super Speed. |
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Slower, travelz at 800 millisecondz per tile ... 400 millisecondz per tile with Super Speed. |
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Slower, travelz at 1200 millisecondz per tile ... 600 millisecondz per tile with Super Speed. |
Missile: | Speed ... and maximum range, usually damaging one Grunt |
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200 millisecondz per Tile, five+ Tilez maximum. (6/20thz damage.) One throw can severely reduce the health of almost two dozen Gruntz! Bomb ![]() |
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500 millisecondz per Tile, four Tilez maximum. (2/20thz damage.) One blast can reduce the health of four (or more!) Gruntz! |
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1000 millisecondz regardless of distance, four Tilez maximum. (8/20thz damage.) Near miss can still reduce the health of as many as eight Gruntz! |
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1500 millisecondz regardless of distance, five Tilez maximum. (1/20th damage.) Moving the Grunt that is hit can be fatal to nearby Gruntz! (Eight, if the one hit has a Bomb ![]() |
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1500 millisecondz regardless of distance, six Tilez maximum. (10/20thz damage.) |
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1500 millisecondz regardless of distance, four Tilez maximum. (Instantly fatal.) |