Speedz |
|
---|---|
Grunt: | Walking Speed ... and with Super Speed Powerup |
Bare-Handed | Everyone except those listed below travel at 600 millisecondz per tile ... 300 with Super Speed. |
Spy | Faster, travelz at 500 millisecondz per tile ... 250 with Super Speed. |
Bomb | Faster when the fuse is lit, travelz at 200 millisecondz per tile. |
Grim Reaper | (Any 'team') Slower, travelz at 800 millisecondz per tile ... Super Speed not possible(?). |
Springz | Slower, when travelling Tile-to-Tile at 800 millisecondz per tile ... 400 with Super Speed. Faster when jumping across spacez, travelz at 400 millisecondz per tile ... 200 with Super Speed. |
Toob | Slower, when swimming, travelz at 1000 millisecondz per tile ... travelz at 500 millisecondz per tile with Super Speed. |
Warpstone | Slower, travelz at 800 millisecondz per tile ... 400 millisecondz per tile with Super Speed. |
Baby Walker | Slower, travelz at 1200 millisecondz per tile ... 600 millisecondz per tile with Super Speed. |
Missile: | Speed ... and maximum range, usually damaging one Grunt |
Boomerang | 200 millisecondz per Tile, five+ Tilez maximum. (6/20thz damage.) One throw can severely reduce the health of almost two dozen Gruntz! Bomb Gruntz are particularly fragile, and blow up when hit. |
Tornado | 500 millisecondz per Tile, four Tilez maximum. (2/20thz damage.) One blast can reduce the health of four (or more!) Gruntz! |
Rockz | 1000 millisecondz regardless of distance, four Tilez maximum. (8/20thz damage.) Near miss can still reduce the health of as many as eight Gruntz! |
Sponge | 1500 millisecondz regardless of distance, five Tilez maximum. (1/20th damage.) Moving the Grunt that is hit can be fatal to nearby Gruntz! (Eight, if the one hit has a Bomb !) |
Cannonball | 1500 millisecondz regardless of distance, six Tilez maximum. (10/20thz damage.) |
Flamez | 1500 millisecondz regardless of distance, four Tilez maximum. (Instantly fatal.) |