| Speedz |
|
|---|---|
| Grunt: | Walking Speed ... and with Super Speed Powerup |
Bare-Handed
|
Everyone except those listed below travel at 600 millisecondz per tile ... 300 with Super Speed. |
Spy
|
Faster, travelz at 500 millisecondz per tile ... 250 with Super Speed. |
Bomb
|
Faster when the fuse is lit, travelz at 200 millisecondz per tile. |
Grim Reaper
|
(Any 'team') Slower, travelz at 800 millisecondz per tile ... Super Speed not possible(?). |
Springz
|
Slower, when travelling Tile-to-Tile at 800 millisecondz per tile ... 400 with Super Speed. Faster when jumping across spacez, travelz at 400 millisecondz per tile ... 200 with Super Speed. |
Toob
|
Slower, when swimming, travelz at 1000 millisecondz per tile ... travelz at 500 millisecondz per tile with Super Speed. |
Warpstone
|
Slower, travelz at 800 millisecondz per tile ... 400 millisecondz per tile with Super Speed. |
Baby Walker
|
Slower, travelz at 1200 millisecondz per tile ... 600 millisecondz per tile with Super Speed. |
| Missile: | Speed ... and maximum range, usually damaging one Grunt |
Boomerang
|
200 millisecondz per Tile, five+ Tilez maximum. (6/20thz damage.) One throw can severely reduce the health of almost two dozen Gruntz! Bomb Gruntz are particularly fragile, and blow up when hit.
|
Tornado
|
500 millisecondz per Tile, four Tilez maximum. (2/20thz damage.) One blast can reduce the health of four (or more!) Gruntz! |
Rockz
|
1000 millisecondz regardless of distance, four Tilez maximum. (8/20thz damage.) Near miss can still reduce the health of as many as eight Gruntz! |
Sponge
|
1500 millisecondz regardless of distance, five Tilez maximum. (1/20th damage.) Moving the Grunt that is hit can be fatal to nearby Gruntz! (Eight, if the one hit has a Bomb !)
|
Cannonball
|
1500 millisecondz regardless of distance, six Tilez maximum. (10/20thz damage.) |
Flamez
|
1500 millisecondz regardless of distance, four Tilez maximum. (Instantly fatal.) |