Objects Menu |
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Edit… (Ctrl+E or right-click on an object) |
This will display the "Edit Objects" dialog box that is used to enter game logic information. See the "Game Logics" section for more information. Several drop-down menu itemz ghosted if no object selected. |
Insert (Ins) |
I don't think this feature does anything. |
Delete (Del) |
This will delete a selected object. |
Delete All |
This will delete all objects in a level. This feature is not used often. |
Delete Invalids |
This will delete all invalid objects in a level. I don't think you will use this since there should be no invalid objects in the shipped version of the game. |
Select Next (Tab) |
This will select the next object in the level. |
Select Previous (Shift+Tab) |
This will select the previous object in the level. |
Nudge Up (Ctrl+Up Arrow) |
This will move the selected object 1 pixel in the desired direction. |
Nudge Left (Ctrl+Left Arrow) |
This will move the selected object 1 pixel in the desired direction. |
Nudge Right (Ctrl+Right Arrow) |
This will move the selected object 1 pixel in the desired direction. |
Nudge Down (Ctrl+Down Arrow) |
This will move the selected object 1 pixel in the desired direction. |
Shove Up (Shift+Up Arrow) |
This will move the selected object 5 pixels in the desired direction. |
Shove Left (Shift+Left Arrow) |
This will move the selected object 5 pixels in the desired direction. |
Shove Right (Shift+Right Arrow) |
This will move the selected object 5 pixels in the desired direction. |
Shove Down (Shift+Down Arrow) |
This will move the selected object 5 pixels in the desired direction. |
Resize Coords… |
I have no idea what this feature is used for. I have never used it on any game that we (Monolith Productions, Inc.) have developed (Claw, Get Medieval, or Gruntz) |
Rename Logics… |
This is a very handy feature for renaming the logics for all objects in a level that have a common object name. Important: Logic names are case sensitive! |
Rename Images… |
This is a very handy feature for renaming the images for all objects in a level that have a common image name. Important: Image names are case sensitive! |
Convert Image Logics… |
This is a very handy feature for changing the logic name for all objects in a level that have a common image name. |
Change Z Values… |
This is a very handy feature for changing the "Z-order" for all objects in a level that have a common logic name. Important: Logic names are case sensitive! |
Properties (Enter) |
This will open an Objects Dialog Box (usually) for the first Object created. Very handy!!! |