File Menu

New …(Ctrl+N)
Creates a new level file (.wwd file). I strongly recommend not starting a new level this way. Instead, it is recommended that you use a "template level" to begin your new level. Simply copy the "template level" and rename it and make sure to keep a backup of your "template" levels.

Open …(Ctrl+O)
Opens an existing level file (.wwd file).
1 A dialog box will open. If your Custom folder contents are displayed, go to step 3.
2 Use the navigation gadgets to locate your Custom folder within your Gruntz folder.
3 Use the slider gadgets to display the name of the Custom Level you want to load.
4 Select the Custom Level.
Method 1 Click on the Custom Level name, then click on "Open".
Method 2 Double-click on the Custom Level name.

Open a template, using the above method, then immediately do a "Save as" with your new Custom Level name.
In the Gruntz Level Editor ZIP archive, there are 8 Quest templatez and 8 Battle templatez.
I (GooRoo) have created my own set of 8 very small (28 X 16) Quest templatez that you may download from here:
Save (Ctrl+S)
Saves your current level. If it has not been saved previously, you will be prompted for a name.

Save As…
Saves the current level under a new file name. After opening an existing "template level", use this feature to save the level as a new level. This is the recommended method for starting a new level.

Printing to Bitmap… (Ctrl+P)
This is a VERY useful feature for analyzing the levels for playability stuff and overall layout design.
Ctrl+P (or "File | Print To Bitmap") will bring up a dialog where you can enter the bitmap filename, choose the scale value (100%, 50%, 25%, or 12%) and specify whether or not you want the objects printed as well.
The current plane/layer is then dumped (in it's entirety) to the specified file and you can then use your favorite paint program to view and/or print it.

Print Setup...
Opens a Windows dialog box to select a printer, and set options, number of copies, etc.

(History list of Custom Levelz accessed)
1 ... the most recent Custom Level you have accessed.
2 ... the next most recent Custom Level you have accessed.
3 ... the next to the oldest (of these 4) Custom Level you have accessed.
4 ... the oldest (of these 4) Custom Level you have accessed.

Closes the Gruntz Level Editor, and returns primary control to the next Windows application.