| Edit Menu | 
|---|
|    | 
| The icons (left to right) in Tile mode are: 
 | 
| Undo (Ctrl+z) (or  Toolbar Icon, arrow pointing backward) | 
| This feature is used to undo the last action.  Important: Not all actions can be undone (e.g. block copy). Therefore, make sure to always save your level before making any major changes. | 
| Cut (Ctrl+x) (or  Toolbar Icon, pair of scissors) | 
| This feature is used to remove an object from the level. The object will be moved into the clipboard so the Designer can paste (Ctrl-v) the object to a new location. | 
| Copy (Ctrl+c) (or  Toolbar Icon, 2 overlapping sheets of paper) | 
| This feature is used to copy an object from the level. The object will be copied into the clipboard so the Designer can paste (Ctrl-v) the duplicate object to a new location. | 
| Paste (Ctrl+v) (or  Toolbar Icon, Paste jar and sheet of paper) | 
| This feature is used to paste an object from the clipboard. | 
| Object Mode (Ctrl+M) (or  Toolbar Icon, lookz (remotely) like a motor scooter) | 
| When in Tile Mode, pressing Ctrl+M (or "Edit | Object Mode") will enable Object Mode. While in Object Mode, you can add an object by double-clicking in the area where you want to place the object. When you double-click, a dialog box will appear. Use the dialog box to add an object with a specific logic and image set. | 
| Tile Mode (Ctrl+M) (or  Toolbar Icon, three offset rectangles) | 
| While in Object Mode, pressing Ctrl+M (or "Edit | Tile Mode") will enable Tile Mode. Tile mode is the default mode when opening the editor. If you think of tiles as being similar to bathroom tiles or wallpaper, you�ve got the basic idea. Tiles are placed together so that they create structures or patterns. To display the tile selection window you can press Ctrl+T while in Tile Mode (or "Tile | Selection Window"). |