VoiceTrigger

Edit Objects Dialog Box

Identification
ID: ##### calculated value. CalcCowID) Do it!
Name: Optional ... usually not used
Logic: VoiceTrigger
Image Set: GAME_WAPWORLDONLY_VOICE
Animation: Not used

Location
Score: 0 Not used
Points: 0 Not used
Smarts: 811 Group 1
Powerup: 0 Not used
Damage: 0 Not used
Health: What you will hear
0 Aw meeeeean ... I hate these parts! hear it
1 I'm getting pretty tired of all these dumb Switchez! hear it
2 Geeze, my brain'z hurting already! hear it
3 What ... is the deal with all these Arrowz? hear it
4 Do I look like a rocket scientist to you? hear it
5 I don't have to go through this, right? hear it
6 Eh, can we skip this part? hear it
7 Uh, could you please type in a cheat code to walk me through this section? hear it
8 A million games out there, and I get stuck in a puzzle game! hear it
9 Hmmm. This'll be tough! hear it
10 This looks challenging! hear it
11 Hey, I thought this puzzle got removed because it was too hard! hear it
12 Now how am I supposed to get past this? hear it
13 Who thought this section up? hear it
14 Go figure ... another puzzle. hear it

Smarts: 812 Group 2
Powerup: 0 Not used
Damage: 0 Not used
Health: What you will hear
0 Whoa! I'd better be careful around here! hear it
1 This looks more dangerous than running with scissors! hear it
2 This reminds me of the level 14 Boss area, in Claw! hear it
3 Dude! ... the Death Tilez! hear it
4 Ahh ... cheat code ... please? hear it
5 This'll take some fancy footwork! hear it
6 Whoa! I'm glad I signed up for that life insurance plan! hear it
7 Man! Someone could get killed around here! hear it
8 Ah maaan ... I don't like this! hear it
9 Don't let me die! Please don't let me die! hear it

Smarts: 813 Group 3
Powerup: 0 Not used
Damage: 0 Not used
Health: What you will hear
0 This'll take perfect timing! hear it
1 Man ... I'll have to time this perfectly! hear it
2 Whoa! This looks really hard! hear it
3 Hah! I could get past this part in my sleep! hear it
4 Up. Down. No up! Uh! This'll be tough! hear it
5 I'm gonna have to be really careful around here! hear it
6 Uh! You do know the timing for this part, right? hear it
7 I hope you know what you're doing! hear it
8 Aww man! I hate these parts! hear it
9 If I live through this, remind me to send the designer of this game some hate mail, OK? hear it

Speed X: 0 (replaced with X Tile coordinate after CalcCowID) Do it!
Speed Y: 0 (replaced with Y Tile coordinate after CalcCowID) Do it!
Face Dir: 0 Not used
X Min: 0 Not used
X Max: 0 Not used
Direction: 0 Not used
Y Min: 0 Not used
Y Max: 0 Not used
Speed: 0 Not used

Now to determine when the Voicez will sound you need to click on the Rects... button and set:

Object Rectangles Dialog Box
Move Rect Contents specify the number of Tilez:
Left: default is 0 ... to the left of the original logic position that the Grunt will trigger the Voice file.
Top: default is 0 ... above the original logic position that the Grunt will trigger the Voice file.
Right: default is 0 ... to the right of the original logic position that the Grunt will trigger the Voice file.
Bottom: default is 0 ... below the original logic position that the Grunt will trigger the Voice file.
Hit Rect All 0 ... Not used
Attack Rect All 0 ... Not used
Clip Rect All 0 ... Not used
User1 Rect All 0 ... Not used
User2 Rect All 0 ... Not used

Thanks to Gruntzola for the .WAV files! Now Gruntzerz may hear them!