GlobalAmbientSound

Area 2 - Gruntziclez
Ambient sounds are typically used for sounds that would be heard throughout the level.
Some ambient sounds are used only in specific areas of the level.
To specify an area in which the ambient sound is heard, use the X Min, X Max, Y Min, and Y Max fields.

Note: It does not matter where on the level you place this logic, because the location of the sound is determined by the X Min, X Max, Y Min, and Y Max fields, but it is usually a good idea to place it near the area in which the sound is being played.

Edit Objects Dialog Box
Logic: See GlobalAmbientSound for common field valuez.
Image Set: GAME_WAPWORLDONLY_VOICE
Animation: LEVEL_AMBIENT_AMBIENT2LOOP
LEVEL_AMBIENT_GOO
LEVEL_AMBIENT_WATER
Looping sound for background ambience
Looping sound for goo (tar) pits
Looping sound for water
Area 1 - 2 - Area 3 - Area 4 - Area 5 - Area 6 - Area 7 - Area 8