Walkthrough (stepz #10 & #11)
Step Grunt Description of what to do
10 Bare-handed #4 &
Anonymous Bare-handed &
Anonymous Bare-handed &
Anonymous Bare-handed
Only 7 Gruntz free to move.
BE SURE TO SAVE BEFORE ATTEMPTING THIS PART!
Now send two gruntz, Bare-handed #4 & any other (Deathz #15 & #16)
to attract spotlights from the Conversion powerup and YHS areas
(for the first one, remember that the grunt collecting the powerup MUST have
full health!), then send the Grunt to pick up the Conversion powerup ,
then send the other Grunt to stand on the YHS , then move the Grunt
carrying the the sign out of the area and send him toward the four enemy
Gruntz , and while he's going there, move the other Grunt off the
YHS and out of the area. Try to convert all four enemies; the first converted Grunt will stop the SpotLight (Death #18, delayed 15 secondz). After doing this, quickly get one to collect the Bomb (Tool #4), move another one out of the area, and now either let the spotlight catch another shield grunt, or, if you're fast enough, try to remove them all out of the area before it starts spinning again.
You MUST have at least two converted gruntz saved, one with a
Bomb (give him #4), and one with a Shield (give him #5).
Extremely good: two Shieldz, two Deathz; very good: one Shield, three deathz; adequate: one Shield, two Deathz in this sub-puzzle.
("Hale-Bopp, here we come!" ... Death #17) Did you fail?
Need to RESTORE from your last SAVE?
Tried so many timez you have lost all patience?
Want to see how it is done? (5MB video presentation, 51 secondz.)
11
a
Anonymous Bare-handed
Only 4 (or 5!) Gruntz free to move.
The Grunt movez off the GHS (Death #19), lowering
some GPz , raising lowered onez.
11
b
Magic Wand #1
Only 1 Grunt free to move.
Magic Wand Grunt #1 wavez his wand again, bringing six more Anonymous Bare-handed (very unhealthy) Gruntz back to life.
Go to Stepz 1&2 3-6 7-9 10&11 12 13-16 17&18a 18b-18d 19&20