Walkthrough (Normal mode only)

In an ideal solution, you will pick up , , and in that order.

This walkthrough is written assuming that Grunt #1 will pick up the Gravity Bootz ,
and Grunt #2 will pick up the Shovel .
I used the Ctrl-# method to assign keypad numberz to each Grunt, top to bottom.
(It is perfectly acceptable to do it your way, but the walkthrough may not make as much sense.)

Area 1 - Gather your forcez
Gauntletz #3 There are two Ice Crystalz you may break from the open corridor where you warped in ... break them!
To the north, there is an enclosed area with several Ice Crystalz , and under one of them you find Coin #1 .
It is possible to break everything in the area without stepping on any Spikez .
If you are very careful, it is also possible to eliminate the enemy Grunt without any outside assistance.
By now, the rest of your team should have entered this area.
Your buddy (Grunt #2), using a Tool you uncover, can make thingz a lot safer for the team to move around, by eliminating seven of the twelve Rolling SnowBallz (RSB).
It is not absolutely necessary to eliminate any of them, as you can maneuver between them to any part of the area you need (or want) to go.
Bare-handed #1 Head for the opening between the Construction Pyramidz toward the north and try to find a place to stay out of trouble, until Gauntletz #3 revealz something for you to do.
Your first task will be to stand on the Yellow Hold Switch (YHS) until both Gauntletz #3 and Shovel #2 are safely within area 2.
When they reach Area 2, find at least a Can of refreshing Zap Cola to soothe your aching feet, and enter Area 2 yourself, by the other entrance.
Bare-handed #2 Head for the opening between the z towardz the east, and then north.
Hopefully, by the time you get there, Gauntletz #3 will have revealed a Tool for you to use.
Gauntletz #3 and
Bare-handed Grunt #2:
You may stand under the tree and break the two larger Ice Crystalz and the smaller Ice Crystal . Bare-handed #2 can pick up the Shovel (Tool #1) and become Shovel #2 without having to step on any Spikez or being hit by any spongez by dropping next to the Shovel, then picking it up as the spongez are in the air. (There is a lot of Zap Cola to be found, but it is not alwayz in the most useful placez. Grab a Can of Zap Cola when your health bar is 3/4ths or less; a Bottle of Zap Cola when your health bar is less than half. There are no Kegz of Zap Cola ... large quantitiez must have sold out early.)
Both Gauntletz #3 and Shovel #2 should check out the area for any other goodiez.
Gauntletz #3 can then break the other Ice Crystalz , while Shovel #2 digz up Moundz and pocketz a Coin (Coin #2) he findz.
Area 2 - The unwilling 'partnerz'
Gauntletz #3 and
Shovel #2 and
Bare-handed #1
While Bare-handed #1 is standing on the YHS , Shovel #2 and Gauntletz #3 may enter Area 2 via the Two-Way Arrow (TWA).
It is probably easiest if Shovel #2: enterz first and takez a step or two further in, then Gauntletz #3 followz.
Bare-handed #1 leavez the YHS , and goez to try on the Gravity Bootz (Tool #2).
Enduring a bit more pain to his feet, he findz a permanent remedy for that problem.
He (actually, the enemy Grunt nearby) getz a kick out of the new Bootz.
Perhapz during his 'disagreement', he stepz on the Black One-Time Switch (BOTS); if not, he should do so before leaving the area.
Once one of the enemy Gruntz is surrounded by lowered Black Pyramidz (BP), Shovel #2 can easily cross, so he enterz the area to the west, and proceedz to demonstrate the secondary purpose of a Shovel to the (no longer protected) enemy Grunt , leaving behind an unsuckable Goo Puddle (not a GooberStraw anywhere).
Oh yes(!) ... and don't forget to step on that BOTS while you are in the vicinty.
While it is possible to reach the other enemy Grunt on this side of the wall by filling in a Hole , it is not necessary to do anything but avoid his missilez.
The enemy Grunt on the other side of the wall cannot be reached (with the weaponz you now have), so just avoid his missilez, as well.
The enemy Grunt to the south in the southeastern corner may be ignored, simply avoided.
But the enemy Grunt shielded behind a Giant Rock, and three Holez is another story; turn him into Goo !
One way to do that is to have Gauntletz #3 go south and break the Giant Rock.


revealing ... nothing
(an Ice Crystal containing a Bottle of Zap Cola was intended to be found in the center)


Shovel #2 then can take care of the Holez , and the enemy Grunt hiding behind them.
How? Enlist the 'aid' of an enemy Grunt to push you over the Arrow that preventz you from leaving.
Gauntletz #3, meanwhile, makez himself scarce by going into the two RSBz corridor, smashing the Ice Crystalz , picking up the Coin (Coin #9) he findz, and stepping on the BOTS ... he is out of the line of fire.
Gravity Bootz #1 You walk through the toggling Red Pyramidz (RP), dodging flying spongez as best as you can, picking up the Coin (Coin #14) along the way. When you are out of the maze, start breaking thingz ... like an enemy Grunt's kneecapz. (Turn him into an unsuckable Goo Puddle .) With the air free of spongez, you can relax in your favorite easy chair (er, on that Purple Multi-Grunt Switch (PMGS) ) until Shovel #2 becomez (tada!) SpongeGun #2.
Gauntletz #3 and
Shovel #2
Gauntletz #3 will stand on one PMGS while Gravity Bootz #1 standz on the other one, and Shovel #2 crossez over the (now lowered ) Purple Pyramidz (PP) to pick up the SpongeGun (Tool #3) and becomez SpongeGun #2.
Gauntletz #3 then enlistz the 'aid' of an enemy Grunt to push him over the Arrow so he can go back to step on the Silver Timer Switch (STS), creating a path in the Silver Pyramidz (SP) so that SpongeGun #2 may join him.
Area 3 - The HOLEy Hit & Run SpongeGunnerz lair
Gauntletz #3and
Shovel #2
Gauntletz #3 could actually make this area 'safe' for otherz by making a foray into this area while Shovel #2 is safely out of harm's way in the north/south corridor, and Bare-handed #1 has not even entered the area to retrieve the Gravity Bootz .
Until all of the enemy Gruntz have been 'neutralized', only one member of your team should be in this area, doing battle with the enemy!
Gauntletz #3 is the logical choice, since there are breakable thingz in the area.
(While there are plenty of diggable thingz , too, there is nothing to be found in them.)
Gauntletz #3 should be able to break everything in the area without even being hit by any spongez, much less pushed into any of the many Holez .
Gauntletz #3 findz four Coinz (Coinz #10, #11, #12 and #13) under Ice Crystalz .
That part is relatively easy ... the hard part is to try to get the enemy Gruntz to turn a certain enemy Grunt into Goo, by chasing them close enough to that Grunt so that he becomez the closest 'target', when you beat a hasty retreat.
You do not have to fight with any enemy Gruntz unless the Grunt is between you and your goal ... the gateway into the next area.
The problem is, those guyz move around a lot, and could be in range of your goal.
So the safest course is to eliminate them from the game ... and your goal.
You do not even have to enlist their aid to remove that other enemy Grunt !
(Gravity Bootz #1 can easily survive the few spongez that may actually hit him as he passez between two of them. That 'certain' enemy Grunt will soon be out of range, and the other enemy Grunt can be drop-kicked into a Goo Puddle .)
When Gauntletz #3 and SpongeGun #2 leave the area, Gauntletz #3 should be carrying a Toy.
Area 4 - The western Tar Pit.
Gravity Bootz #1 Once SpongeGun #2 and Gauntletz #3 are ready to enter Area 3, it is time to go down and press the Question Mark (Sssh! It's a Secret!) Switch (SAVEing before you do so).
Cross the temporary Bridge bridge as each step comez up to the western shore.
(This part of the puzzle is one thing that makez it impossible to play in 'Easy' mode.)
Collect the Coinz (Coinz #15 and #16) and the Warp letter , then go north to cross the Crumbling Bridge to the Wingz (Tool #4), becoming Wingz #1.
Walking most of the way, collect the Coinz (Coinz #17, #18 and #19) and then fly toward the stairway leading to the plateau where an enemy Grunt is pacing around a Green Hold Switch (GHS).
Send a few tornadoez his way to make it easy to stand on the GHS .
Area 5 - The fallow field
Gauntletz #3 and
SpongeGun #2
Gauntletz #3 breakz an Ice Crystal , revealing a Bottle of Zap Cola (who's thirsty?).
Both Gruntz walk across some Spikez , Gauntletz #3 through the opening in some treez to the northwest, SpongeGun #2 to the open field southward.
Gauntletz #3 movez north to the edge of the Tar Pit, breaking Ice Crystalz (with explosive resultz and revealing another Coin (Coin #20)), while SpongeGun #2 lobz spongez at the enemy Grunt pacing around a YHS .
When the threat is eliminated, SpongeGun #2 standz on the YHS , while Gauntletz #3 beckonz Wingz #1 to follow him, and they both enter the Arrowz maze.
Area 6 - The Arrowz maze
Gauntletz #3 and
Wingz #1
Both Gruntz enter the Arrowz maze (one at a time) while SpongeGun #2 (in Area 5) controlz the direction of the TWAz by either standing on , or getting off the YHS .
One of them will be directed to the Coin (Coin #21) in the middle of the maze.
If Wingz #1 is in the lead, he just waitz above the easternmost CheckPoint Pyramid (CPP).
If Gauntletz #3 is in the lead, he satisfiez the CheckPoint Switch (CPS) and Wingz just waitz near the top of the stairway.
(Now, SpongeGun #2 can leave his 'controlling position' and walk to his CPS .)
Gauntletz #3 crossez the Crumbling bridge to pick up a Coin (Coin #22) and then stepz on a BOTS .

In case it isn't already obvious to you (the solver), those Switchez are very important to your completion of the puzzle. Several of them control z near the King's Fortress, and must all be activated in order for a Grunt to be able to reach a very necessary . This is the first of six such Switchez.

Gauntletz #3 then walkz across the remaining Crumbling Bridge to pick up a Coin (Coin #23) and continuez across to do some more "clean-up work" in Area 5, revealing some Zap Cola (who's thirsty now?), and another Coin (Coin #24). Then he movez toward the three CPSz at the eastern edge of the area.
Wingz #1 then fliez a short distance to land, and walkz to his own CPS .
Area 7 - The uncleared field
Gauntletz #3 and Wingz Grunt #1 and SpongeGun Grunt #2 There are some Ice Crystalz scattered around that need to be cleaned up.
The previous owner wasn't very tidy, and may have left some Toolz, refreshmentz or other goodiez (Coinz #25 and #26) in the field.
SpongeGun #2 (preferred ... or Wingz #1 ... whichever is in the best health after downing the refreshmentz ) will get the first new Tool (Tool #5) found, and become Shovel (#2).
Somewhere in this field is the second of those six important BOTSz .
When you reach the area filled with Spikez , look around carefully. There is a Coin (Coin #28) out in the open, but isn't there something else glittering (Coin #27) towardz the east? See what that is before you get the Coin in the open.
One Grunt (Wingz #1) who has not acquired a new Tool in this field (not Gauntletz #3!) will stand near the YHS , while the other two find a way past the RSBz .
Gauntletz #3 will do what he doez best ... break thingz! He may make his way all the way north to the Green Toggle Switch (GTS) and then past the Green Pyramidz (GP) to ... break more thingz!
Meanwhile, Shovel (#2) with him will find something to do with his new Tool.
The Grunt waiting near the YHS will then stand on it, removing two RSBz from between him and his goal, making it easier for him to join his two buddiez in the staging area.
He will then follow Gauntletz #3, picking up anything (Tool #6) Gauntletz #3 uncoverz.
Then he (Welder #1) will eliminate the two enemy Gruntz guarding two GHSz .
Area 8 - The staging area
Gauntletz #3 and Welder (#1) and Warpstone (#2) Yep! One Grunt (#1) has traded his tool and now has a Welder's Kit (#1).
The other (#2) has picked up the Warpstone seen in plain sight in the gully north of the Tar Pit surrounding the King's Fortress.
Someone has stepped on the Blue Toggle Switch between the two GHSz and the middle third of a Bridge has been raised leading into the King's island Fortress.
With Warpstone (#2) and Welder #1 standing on the two GHSz , two rowz of GPz may easily be crossed.
The two rowz of RPz alternate statez, so should be easy to cross.
But there are still four rowz of BPz between a Grunt and the Blue Hold Switch (BHS) towardz the south ... only two rowz are now lowered .
Then you notice a BOTS underneath a tree, and stepping on it makez it three up and three down. Your challenge: find the other three BOTSz .
Area 9 - The timid Boxerz
Gauntletz #3 You pick up the Coin (Coin #31) you see in the gully.
There are placez you haven't reached, and you know you are near the end of the puzzle.
Your first problem is how to get there.

This is the second 'challenge' which makez it impossible to solve this Custom Level while playing in 'Easy' mode.

Once in the area, you see two Coinz (Coinz #32 and #33) in plain sight, six enemy Gruntz (who seem to be fighting mad) ... and four Giant Rockz.

Mommagruntz designed this part of the Custom Level so that almost any Grunt (carrying any Tool) would be able to complete it ... there is nothing of value under those Giant Rockz!
(Do not try it with the Warpstone (#2) Grunt, he can't make it across the Automatic Toggling Bridge ... he movez too slow carrying the Warpstone Piece with him.)

Ignore the enemy Gruntz ... they will not bother you if you keep your distance.
There is the fourth of the very important six BOTSz z in this area ... find it, and step on it. Then cross the (Automatic) Toggling Bridge bridge through the 'G' and 'M' of 'MommaGruntz' water hazard toward the north.
Area 10 - Rockz are flying!
Gauntletz #3 The fifth BOTS is in this area.
There is an enemy Grunt between you and the Warp letter in the southwest part of this area. Believe it or not, you will have to entice this Grunt to help you out!
If you are carrying a Toy it will be relatively easy to coax him into 'being a pal'.
If you don't have a Toy, that guy will follow you everywhere ... and there is no place where you can hide from him.
  1. So the first thing to do is get him to follow you.
  2. The second thing is, avoid being hit by Rockz.
  3. The third thing is, get him to stand on the BHS , at which time you give him the Toy.
Then pick up the Warp letter and beat a hasty retreat.
Area 11 - The Silver Timer Switch and Silver Pyramidz maze
Gauntletz #3 The sixth (and last) BOTS is in this area.
Once you find it, and step on it, the pathway will be as clear as can be to the BHS controlling the first third of the bridge into the King's island Fortress!
All you need to do is get back to stand on it!
Step on the STS and follow the lowering SPz to the return Red Warp .
Area 12 - Homeward bound
Gauntletz #3 and Welder (#1) and Warpstone (#2) The most difficult part of this is keeping your Gruntz on solid ground, with so many Automatic Toggling Bridgez around!
Move Gauntletz #3 (or Welder (#1)) onto the BHS while Welder (#1) (or Gauntletz #3) and Warpstone (#2) are standing on the two GHSz .
Then the non-Warpstone Grunt movez to stand on the other BHS on the northeast shore of the pool of water surrounding the King's Fortress.
Finally, Warpstone (#2) will follow the Automatic Toggling Bridge to pick up the final two Coinz (Coinz #34 and #35) and return over the same path to run a foot race with several RSBz .
With a complete bridge over the water, Warpstone (#2) will take the Warpstone to the King’z Fortress.