Assembly Area


Grunt Description of what to do
Springz #7 Wait patiently until you are able to move, then go through the Green Wormhole (GW).
Move to your CheckPoint Switch (CPS) and wait until the CheckPoint Pyramid (CPP) is lowered .
Gauntletz #6 Wait patiently until you are able to move into position to break the Sugar Cube , then go through the GW . Move to your CPS .
Shovel #5 Wait patiently until you are able to move into position to fill in the Hole , then dig up the Mound (revealing a prize ... that no one can get ... yet), then go through the GW .
Move to your CPS .
Gravity Bootz #4 Wait patiently until everyone else has departed, and Springz #7 is standing on a Blue Hold Switch (BHS). Then you are able to take your turn through the GW .
(You may have to move out of the way of another grunt while you wait here, though.)
BrickLayer #3 One of five gruntz able to move immediately, you may go through the GW at any time.
(But move quickly to your CPS , to avoid being squashed by the next grunt coming through the GW .)
Suicide Bomber #2 One of five gruntz able to move immediately, you may go through the GW at any time.
(But move quickly to your CPS , to avoid being squashed by the next grunt coming through the GW .)
SpongeGun #1 One of five gruntz able to move immediately, you may go through the GW at any time.
But wait! Is there anything you can do here before you leave? Sure there is!
Begin lobbing spongez at the enemy grunt northeast of where you are standing.
Don't be concerned about leaving any Goo ... there will be nothing to suck it up with.
While you are popping away, almost everyone else departz the area.
Stand where Gauntletz #6 entered the puzzle, and take a shot at another enemy grunt southwest of you.
What a satisfying result! Now you may dive through the GW .
Move to your CPS and create an exit.
Shield #9 One of five gruntz able to move immediately, you may go through the GW at any time.
(But move quickly to your CPS , to avoid being squashed by the next grunt coming through the GW .)
Warpstone #8 One of five gruntz able to move immediately, you may go through the GW at any time.
(But move quickly to your CPS , to avoid being squashed by the next grunt coming through the GW ... GAME OVER.)