Walkthrough (Page 2)

Grunt Description of what to do
Springz #1 Your buddy is standing on his BHS , and raised a few SBTz for you.
Once again, you cannot go back, so press on … southward, this time.  Time: what a concept!
And you will need timing to make it to your next destination.
There is a slight jog you will have to make, but after that it is a straight trip … just select your
destination Tile, and have at it. Have you SAVEd recently?
If you time your take-off properly, you will make it all the way to the Warp Letter safely.
If you time it wrong, you may hear "I feel like Wiley Coyote”.
When you get that Warp Letter, you should look to the north and east.
That is the path you want to take now.
What you do from here will depend on whether you are shooting for a “PERFECT!” score, or just want to get the Warpstone Piece to the King.
Keep your witz about you, as there may be some surprisez along the way!
Eventually, you will return right back to the island where you started this puzzle, but now you can jump, so you can take the path of incomplete SBTz that leadz toward the east and north.
All you will get for your effortz are a few Coinz (Coinz #7 - #11), so if you just want to get the Warpstone to the King’z Fortress, you can just go through the BW now.
Once through the BW, you will find yourself on a platform with a lot of Trap Doorz opening and closing toward the south, and your way is blocked by Dice toward the north.
Do you see anything that you can do from here?
You can spring to the north (pun intended ), or go get that Shovel (Tool #2) instead.
If you choose to get the Coin, Gauntletz will have to cool his heelz for a while longer, else you can switch over to see what he can do now.
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