Start with 2 gruntz--one gets the gauntletz (start from southeast of the Gauntletz and click on the Tile northwest of the Tool), then retreat to the southeast to allow the Boomerang Grunt to recover so he can throw again. Then walk over the 1 switch and kill the boomerang grunt (do it well, and you only take one 'hit' from the Boomerang). Break all the sugarcubez and step on the Blue Toggle Switch. Go up and break the sugar cube just above you so that your Bombz Grunt can get through. Gauntletz Grunt moves toward the enemy SuicideBomber Grunt and stepz just to the right, out of the path of the bombz grunt. Then go and stand on the Green Hold Switch. The other barehanded grunt walkz across the bridge and picks up the bomb. Then walks around the outletz through the area with the worm, and move up to the tile where the Boomerang Grunt'z Goo Puddle is and wait. Have the gauntlet grunt go to turn the enemy GooberStraw Grunt into Goo. Then come back to the right-facing Arrow in the Rolling Olive'z path. When the RO clearz the Arrow, step on the Arrow and then out of the path of the olive, triggering the red warp. SuicideBomber Grunt getz the three coinz and returnz to the same spot... Gauntletz goez back past the olive and stepz on the Green Hold Switch while SuicideBomber Grunt comez up the stairs and past the olive. Bombz usez his 'Tool' to clear away the unbreakable Brick blocking the way to the Shovel. Gauntletz goez down and getz the shovel. Go back through the olive fill in the hole below the welder, grab the gauntletz and walk up, triggering the bombz to your right (he will probably step on some Yellow Toggle Switchez). Step on the top right, middle right, and lower left switches (and any other switchez required to make a safe path through the Arrowz) ...walk back around to the crumble cookie , break the sugar cubez (do not step on the BOTS here...you will have to go back through that way after you get a set of wingz) and walk across the spikez to the boxing glovez. Walk up through the spongegunz and through the arrowz...if you stepped on the Yellow Toggle Switchez correctly, you should end up at the top. Walk through the rolling olivez. Now would be a VERY good time to SAVE (even if you have already done so many timez ... do so now!)! You have to get the boxing glove grunt onto the arrow so he will step on the Green Switch! You can try to punch him onto it, or try to get the Wingz and use your whirlwind power to propel him onto it. If you punched him onto the Arrow, get the wingz ... and step into the warp. Send the enemy grunt to the arrow using tornado power ... SAVE every time you push him in a useful direction. (The enemy grunt endz up standing on that Green Hold Switch near the start, so your Wingz Gruntz may pass over the Green Pyramid later. ;^) ) There is an extra (unnecessary) set of wingz there (you can't pick them up later ... and although you haven't used up any 'flight time' yet, pick them up if your goal is a "PERFECT!" score). Go through the warp. Being careful not to use any unnecessary 'flight time', cross over the pool and walk past the enemy Welder Grunt. (If you feel you must, you may turn him into Goo with your Tornado power.) Walk down to the electrical outletz and to the stairway. SAVE! You now want to fly to the Blue Wormhole, grabbing a fresh set of Wingz on the way. This earnz you four Coinz on a plateau near the Warp Letter "A". Walk over and get the wingz and the keg...and walk to the edge of the pool. SAVE! Here, fly up to stand on the Green Toggle Switch, making sure the enemy wingz doesn't hurt you too badly (or push you off the GTS), and then up to the next one (you may dispose of an enemy SpongeGun Grunt here) and over to get the GooberStraw. Go over the circuitz, suck the goo, and go back around and through the warp. Pick up the glovez, step on the Yellow Toggle Switch and immediately onto the arrowz before the olive squashez you. Kill all but one of the enemy Sword Gruntz: pop them right into the griddle....ARRRRR! Get the strawz, suck up the Goo and bake a new friend. Have him go through the warp and get the boxing glovez...send that Sword Grunt down the arrowz (watch out for the Rockz!) and have the GooberStraw go through the warp to join him. The boxing grunt walkz through the spikez and enterz the warp, goez down and stepz on the BOTS. Strawz walkz over the black pyramidz and stepz on the GTS, then walkz down to join the boxing grunt. Pick up the zap cola if you need it and enter the warp. Suck the goo, THEN step on the YTS which triggers the red pyramidz. Both go to the checkpoint. Boxing Grunt pickz up the warpstone. GooberStraw sucks goo, pickz up the speed powerup and goez across the bridge, suckz the goo (one Goo Puudle in range of an enemy SpongeGun Grunt; one Goo Puddle above the Black Pyramidz), bakez a new helper who getz the Shovel and stepz on the BOTS. Shovelz walkz back across the Spiky area, using the inactive circuitz as much as possible (Owweee!!!) getz the Zap Cola and digz up or fillz in holez... Don't dig up the 2nd hole at the top yet...wait til you're ready to come back. Fill in the holez and get the zap cola for anyone who needz it...then head back...dig up the toobz and give it to GooberStraw. Toobz headz up to the northern landing area, stepping on the BTS to raise the Bridge for the Shovel Grunt to use. Killz the spongegun (hit and run method) then walkz down and killz the other one. Shovelz crosses and stepz on the 1 switch, BTS and fillz in the hole... Warpstone grunt walkz across and joinz the other 2. Shovelz fillz in the holez and sendz barehanded grunt to get the Springz. Springz hopz on down to activate the Blue Toggle Switch, raising a Stepping Stone so that Shovel (and then Warpstone) may cross. He goez back to where warpstone waitz, and jumpz across to get the Coin. Send Shovel down to fill in the Holez and step on the the BTS so everyone can join him, all three go to the CheckPointSwitchez. Shovel walkz up, fillz in the hole blocking access to the Gauntletz, then walkz up to fill in the Holez between the Green Pyramidz and the Brickyard. The A is obtained by the Springz Grunt. (The reason you may have missed it could be that the trigger is almost to the 2 holes at the north end of the hallway and the wormhole opens near the south end of that same hallway). You'll need the springs to go through the wormhole. Springz getz the Gauntletz. Warpstone followz and waitz by the Green Pyramidz for Shovel to fill in the Holez.... Gauntletz breaks the Brickz in almost the reverse order that the Green Pyramidz are in. Shovel and Gauntletz fill in Holez and break the Sugar Cubez to find the Coin and the Zap Cola. Anyone who needz a little Health may recover some here. ;^) Shovelz walkz up and around to the green warp. He walkz down to his checkpoint. You may send him directly to the keg of Zap Cola, disregarding the Spikez. With Warpstone in front(!), BOTH Warpstone and Gauntletz walk across the Crumble Bridge, and make their way down to their CheckPointSwitchez. Shovelz goez across the Toggling Bridge and fillz in the Holez. ( I could not find any reason for him to fill in the Holez up on the little platform...perhapz it was supposed to be another warp area?) Gauntletz and Warpstone follow across the TB and enter the Green Warp below the Blue one. (Go through the Blue Warp, if curiosity getz the better of you. ;^) ) One at a time...then Warpstone and Shovel go through the next Green Warpz to their places, and Gauntletz goez across the Crumbling/Toggling Bridge and breakz all the Sugar Cubez he can reach. (The onez actually NEEDED are the second from the top and the four on the top row, then Southwest and due West, Northwest and due West, Southwest and due West, West and North, Northwest and due West, West, West, South, South, East and Southeast. The path is now clear to the Black One-Time Switch, but break the Sugar Cube next to the Griddle you can reach towardz the East, exposing a Hole. When he getz to the BOTS, releasing Shovel and Warpstone, send Shovel along to fill in Holez as needed. When Warpstone getz across, send him through the Blue Warp...he will wait for Shovel and Gauntletz to walk through the circuitz. Gauntletz and Shovel start at the second row of Electrical Circuitz from the top, and follow the path East, East, East, Southeast, East, Northeast, Northeast, Southeast, South, Southast, Northeast, Southeast (and South to safety!). Gauntletz breaks Brickz and Shovel fillz in a Hole. There is no need to kill the green enemy grunt...if you walk across the top to the warp below the olive. The last one through (NOT Warpstone!) stepz on the YTS and enterz the warp before the Rolling Olive tripz the BOTS. Put Shovel through the first Blue Warp. Kill the enemy Spongegun Grunt. Put Warpstone Grunt through the next Blue Warp. Gauntletz has to walk across (SAVE! ... then ... good luck!). Make your way through the Spikez area. Send Gauntletz up the Stairz to kill the Gooberstraw enemy, and pick up the Boxing Glovez to kill the Defender Sword Grunt by punching him into a Hole. Send the Shovel around to fill in at least one Hole (ther are four empty Holez). Then Shovel goez back and getz the SpongeGun, and all three Gruntz go to their CheckPointSwitchez. Spongegun grunt shootz the enemy Sword Grunt onto the circuitz. All three cross over, and Spongegun shootz Boxing Glovez over the Arrow, he stepz on the YTS.. All three proceed up to the top. Spongegun shootz the enemy Spongegun Grunt onto the Spikez, where he expirez. Kill the Club too, while you're at it. Don't get the Boxing Glovez until you kill the Club Grunt. Boxing Glovez (or SpongeGun) goez down to get the Yo-Yo and losez some Health while standing on those Spikez. As quickly as possible he getz off (Ouch! These hurt!) and refreshez himself with the can of Zap Cola. There are two wayz you can dispose of the enemy Sword Grunt: Boxing Glove Grunt walkz down below the checkpoint, and killz the enemy Spongegun Grunt and headz east to the maze. Navigate carefully, and step on the YTS which releases the Rolling Olive and killz the Green Sword grunt; OR Boxing Glove Grunt (with the Yo-Yo) punchez the enemy Sword Grunt one Tile closer to the Arrow, retreatz, and then presentz the Sword Grunt with the 'gift' of the Yo-Yo. While he is playing with the Yo-Yo, Boxing Glovez walkz around him (now that there is space to do so) and getz the Jack-In-The-Box and returnz to step on the Arrow, squishing the Sword Grunt. Then he setz the Jack-In-The-Box down for Warpstone to be able to pick it up. Warpstone walkz up to get the jack-in-the-box and goez to the checkpoint. If you used the first method, one Boxing Glovez Grunt can now stand on his CheckPointSwitch (there is really nothing else for him to do!), satisfying one third of the requirementz to lower some CheckPoint Pyramidz. The other Boxing Glovez Grunt (with a Yo-Yo, if you used the first method of doing away with the Green Sword Grunt) then joinz Warpstone at their CheckPointSwitchez, but don't step on your Switchez until you're ready, and SAVE!!! The trick here is to bribe the Sword Grunt with a Toy first. Boxing glove then walkz beyond the (lowered) Black Pyramidz toward the Yellow Toggle Switch, and Warpstone headz for the Green Hold Switch. Then Boxing Glovez stepz on the YTS, releasing the Rolling Olive which tripz the BOTS, trapping the Sword Grunt. Warpstone goes to wait just below (southeast) the Green Pyramid. Boxing Glovez goez over to get some Zap Cola (if not at full health), and then comez back to the area where there are a number of Holez, Spikez and Electrical Outletz. There is a clear path along the right-hand side of the area to the top of the area ... take it! Stand at the safe Tile with a Spikez Tile to the southwest and an Electrical Outlet southwest of it. Stepping on one (or possibly two) Spikez Tilez and using deactivated Electrical Outletz as much as possible, get to the safe Tile to the southwest. Then follow the (deactivated) Electrical Outletz up to the Green Hold Switch. Boxing Glovez' job is done! Warpstone Grunt can now simply click on the King'z Fortress and he will win the race with the enemy Gauntletz Grunt to safety! Approximate solving time (game timer time): 1:08:30 Survivorz: 3 Deathz: 1 Toolz: 20 of 20 Toyz: 2 of 2 PowerUpz: 1 of 1 Coinz: 10 of 10 Secretz: 2 of 2 "PERFECT!"