|Grunt:||Walking Speed ... and with Super Speed Powerup|
|Bare-Handed||Everyone except those listed below travel at 600 millisecondz per tile ... 300 with Super Speed.|
|Spy||Faster, travelz at 500 millisecondz per tile ... 250 with Super Speed.|
|Bomb||Faster when the fuse is lit, travelz at 200 millisecondz per tile.|
|Grim Reaper||(Any 'team') Slower, travelz at 800 millisecondz per tile ... Super Speed not possible(?).|
|Springz||Slower, when travelling Tile-to-Tile at 800 millisecondz per tile ... 400 with Super Speed.
Faster when jumping across spacez, travelz at 400 millisecondz per tile ... 200 with Super Speed.
|Toob||Slower, when swimming, travelz at 1000 millisecondz per tile ... travelz at 500 millisecondz per tile with Super Speed.|
|Warpstone||Slower, travelz at 800 millisecondz per tile ... 400 millisecondz per tile with Super Speed.|
|Baby Walker||Slower, travelz at 1200 millisecondz per tile ... 600 millisecondz per tile with Super Speed.|
|Missile:||Speed ... and maximum range, usually damaging one Grunt|
|Boomerang||200 millisecondz per Tile, five+ Tilez maximum. (6/20thz damage.)
One throw can severely reduce the health of almost two dozen Gruntz!
Bomb Gruntz are particularly fragile, and blow up when hit.
|Tornado||500 millisecondz per Tile, four Tilez maximum. (2/20thz damage.)
One blast can reduce the health of four (or more!) Gruntz!
|Rockz||1000 millisecondz regardless of distance, four Tilez maximum. (8/20thz damage.)
Near miss can still reduce the health of as many as eight Gruntz!
|Sponge||1500 millisecondz regardless of distance, five Tilez maximum. (1/20th damage.)
Moving the Grunt that is hit can be fatal to nearby Gruntz! (Eight, if the one hit has a Bomb !)
|Cannonball||1500 millisecondz regardless of distance, six Tilez maximum. (10/20thz damage.)|
|Flamez||1500 millisecondz regardless of distance, four Tilez maximum. (Instantly fatal.)|