Plane Menu


Add…(Ctrl+A)
This feature is used to add a plane. It is recommended that you use the template levels since doing so will prevent you from having to use this feature.
Note: In Gruntz, there are no levels that have a front plane. In the 'Standard' Levelz, only Area 4 (High on Sweetz), Area 5 (High Rollerz), and Area 8 (Gruntz in Space) use this feature to create a parallaxing background plane.
See 3D lava for an example of a Custom Level in the Area 3 (Trouble In The Tropicz) graphicz set with a BACK Plane.

Delete…
This feature is used to delete a plane.

Goto X,Y Position… (Ctrl+Alt+P)
This feature allows the user to go to any position (defined by the X and Y coordinates) in the current level. This feature is also used to set the Warp coordinates to allow the player to use the Goto Warp Position feature (described below).

Goto Start Position… (Ctrl+Alt+S)
This feature allows the user to go to the start position (defined by the start position coordinates set in the World | Properties menu).
Note: The start position in Gruntz is where the level will be centered when the level first starts.

Go to Warp Position… (Ctrl+Alt+W)
This feature allows the user to quickly go to the position in the current level specified by the Warp coordinates.
Note: the Warp coordinates are specified by using the Goto X,Y Position… feature.

Properties (Alt+Enter)
The following fields are used in Plane Properties for Gruntz.
  • Info
    • Name: Action (or Back)
  • Image Sets
    • ACTION
      • Attributes (check boxez)
        • Main Plane (checked)
        • No Draw (usually unchecked)
        • Main Plane (usually unchecked)
        • Auto Tile Size (usually unchecked)
        • X Wrapping (usually unchecked)
        • Y Wrapping (usually unchecked)
    • BACK
      • Attributes (check boxez)
        • Main Plane (unchecked)
        • No Draw (usually unchecked)
        • Main Plane (usually unchecked)
        • Auto Tile Size (usually unchecked)
        • X Wrapping (usually checked)
        • Y Wrapping (usually checked)
  • Tiles (in pixels)
    • Width: 32 (do not change!)
    • Height: 32 (do not change!)
  • Dimensions
    • Tiles Wide: - This determines the width of the level in number of tiles.
    • Tiles High: - This determines the height of the level in number of tiles.
  • Movement (percentage of a window/screen)
    • X Percent: 100
    • Y Percent: 100
  • Misc
    • Fill Color: 128
    • Z Coord: 0
  • Tile Stats.. button
    Used: list of the Tile numbers used in this WWD
    Frequency: count of times each Tile number used, listed by frequency of use
    Unused: list of the Tile numbers never used in this WWD
    Available: list of the Tile numbers not defined for this WWD
    Delete Script list of scripts to delete Tile numbers (make available?)