Objects Menu


Edit… (Ctrl+E or right-click on an object)
This will display the "Edit Objects" dialog box that is used to enter game logic information.
See the "Game Logics" section for more information. Several drop-down menu itemz ghosted if no object selected.

Insert (Ins)
I don't think this feature does anything.
Delete (Del)
This will delete a selected object.

Delete All
This will delete all objects in a level. This feature is not used often.
Delete Invalids
This will delete all invalid objects in a level.
I don't think you will use this since there should be no invalid objects in the shipped version of the game.

Select Next (Tab)
This will select the next object in the level.
Select Previous (Shift+Tab)
This will select the previous object in the level.

Nudge Up (Ctrl+Up Arrow)
This will move the selected object 1 pixel in the desired direction.
Nudge Left (Ctrl+Left Arrow)
This will move the selected object 1 pixel in the desired direction.
Nudge Right (Ctrl+Right Arrow)
This will move the selected object 1 pixel in the desired direction.
Nudge Down (Ctrl+Down Arrow)
This will move the selected object 1 pixel in the desired direction.

Shove Up (Shift+Up Arrow)
This will move the selected object 5 pixels in the desired direction.
Shove Left (Shift+Left Arrow)
This will move the selected object 5 pixels in the desired direction.
Shove Right (Shift+Right Arrow)
This will move the selected object 5 pixels in the desired direction.
Shove Down (Shift+Down Arrow)
This will move the selected object 5 pixels in the desired direction.

Resize Coords…
I have no idea what this feature is used for.
I have never used it on any game that we (Monolith Productions, Inc.) have developed (Claw, Get Medieval, or Gruntz)
Rename Logics…
This is a very handy feature for renaming the logics for all objects in a level that have a common object name.
Important: Logic names are case sensitive!
Rename Images…
This is a very handy feature for renaming the images for all objects in a level that have a common image name.
Important: Image names are case sensitive!
Convert Image Logics…
This is a very handy feature for changing the logic name for all objects in a level that have a common image name.
Change Z Values…
This is a very handy feature for changing the "Z-order" for all objects in a level that have a common logic name.
Important: Logic names are case sensitive!

Properties (Enter)
This will open an Objects Dialog Box (usually) for the first Object created. Very handy!!!