Edit Menu |
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The icons (left to right) in Tile mode are:
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Undo (Ctrl+z) (or ![]() |
This feature is used to undo the last action. Important: Not all actions can be undone (e.g. block copy). Therefore, make sure to always save your level before making any major changes. |
Cut (Ctrl+x) (or ![]() |
This feature is used to remove an object from the level. The object will be moved into the clipboard so the Designer can paste (Ctrl-v) the object to a new location. |
Copy (Ctrl+c) (or ![]() |
This feature is used to copy an object from the level. The object will be copied into the clipboard so the Designer can paste (Ctrl-v) the duplicate object to a new location. |
Paste (Ctrl+v) (or ![]() |
This feature is used to paste an object from the clipboard. |
Object Mode (Ctrl+M) (or ![]() |
When in Tile Mode, pressing Ctrl+M (or "Edit | Object Mode") will enable Object Mode. While in Object Mode, you can add an object by double-clicking in the area where you want to place the object. When you double-click, a dialog box will appear. Use the dialog box to add an object with a specific logic and image set. |
Tile Mode (Ctrl+M) (or ![]() |
While in Object Mode, pressing Ctrl+M (or "Edit | Tile Mode") will enable Tile Mode. Tile mode is the default mode when opening the editor. If you think of tiles as being similar to bathroom tiles or wallpaper, you’ve got the basic idea. Tiles are placed together so that they create structures or patterns. To display the tile selection window you can press Ctrl+T while in Tile Mode (or "Tile | Selection Window"). |