Edit Objects Dialog Box
(Continued)
Edit box name Keyword and description of use
Attributes
Score: 0 (default)
Points: 0 (default)
Smarts: 0 (default)
Powerup: 0 (default)
Damage: 0 (default)
Health: 0 (default)
Speed X: 0 (default)
X Tile coordinate, calculated, after CalcCowID
(Highly recommended!)
Speed Y: 0 (default)
Y Tile coordinate, calculated, after CalcCowID
(Highly recommended!)
Face Dir: 0 (default)
X Min: 0 (default)
X Max: 0 (default)
Direction: 0 (default)
Y Min: 0 (default)
Y Max: 0 (default)
Speed: 0 (default)
Buttons:
CalcCow
CalcId

CalcCowID
Calculate "Speed X:" and "Speed Y:"
Calculate "ID:" based upon the "Speed X:" and "Speed Y: valuez

Calculate "Speed X:", "Speed Y:" and "ID:" based upon those valuez for this logic
Other
Buttons:
Rects...
Points...
Flags...
Hits...
User...
Misc...
Associate TileTrigger(z) to TileTriggerSwitch(ez), etc.
Not used for the game of Gruntz
A few are useful for the game of Gruntz
Not used for the game of Gruntz
Not used for the game of Gruntz
Not used for the game of Gruntz
Common area
Buttons:
<<Prev
OK
Next>>
Accept changes and go to previous object logic defined
Accept changes
Accept changes and go to next object logic defined
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