62 - Screen Shake Curse

Edit Objects Dialog Box
Logic: InGameIcon
Image Set: alwayz GAME_INGAMEICONZ_POWERUPZ_SCREENSHAKE
Smarts: 0 (default) ... not used)
Powerup: 0 (default ... not used)
Face Dir: 0 (default ... 60000 millisecondz)
xx000 how long (in seconds) the Powerup will last.
It simply does not work to place a curse within a CoveredPowerup!
This one will really shake 'em up! It will really give them a seizure!
Make it really tough for the solver to aim that SpongeGun !
I have never seen it used in a Quest ... it may be a 'Battlez only' Object.
Rest assured, I will be experimenting with this in one of my future CLz.

Just so you don't tremble in your bootz too much ... I don't have a clue as to how to use these ... yet!